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The rulebook ain't one of them.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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True, but the rule book doesn't advocate using advantage to determine palming or three seconds; nor does it advocate taking 15 seconds to get to 10 on free throw.
There are other regional practices not explicitly allowed by rule, either.
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Sprinkles are for winners. |
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Good point, but all these thing involve varying degrees of ignoring things that happened. Calling something that didn't happen, imo, is considerably more serious.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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I'm all for this one. However, there is another association near me who reportedly has the policy that as long as the defense knocks it out, there is no foul. Period. Kinda like partially blocking a punt and not drawing a flag. As long as you get a small piece of the ball, you can take as much of the kicker as you want along with it.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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+1
If you call a block instead of the correct call, you're making up your own rules. Flopping, by definition, has no or incidental contact. It's faking being fouled. Blocking is a foul using illegal contact as the criteria. Completely different animals with completely different penalties. In my experience, the people that advocate calling a block on this situation usually do so because they feel they will get less flak from the coach if they make that call. That's the wrong reason to make any call imo. My motto is "If I'm gonna make a call, I might as well make the right one."
Last edited by Jurassic Referee; Sun Jan 24, 2010 at 09:18am. |
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Quote:
That said, I don't like the call. For one thing, with no contact it's just not a personal foul, and block is the wrong call. For another, you might end up punishing the offense if they might have had a shot and the foul interrupts the game. I use a version of "wave, warn, whack." The first instance, when I see the player on the floor I'll wave "upward" in a "get up!" signal. The purpose is to signal that I saw the whole play and the flopper ain't gonna get that call. Next time, I verbally warn the player and coach. Then whack. I've found that just signaling that I saw what happened and passed on the "contact" usually sends a message and it doesn't happen again. This serves the same purpose as a warning (ending the behavior) without slowing the game. If a verbal warning is necessary, I find that including the coach lays the groundwork if I have to give a T. Some of you might find that this method has one layer of warning too many (or wouldn't bother with the coach). I understand -- the method certainly isn't in the manual -- but my rationale for it is that nobody calls that T around here, and nobody expects it. So if I'm going to call it, everybody in the gym needs to know that it's coming. YMMV.
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Cheers, mb |
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