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Assuming that (under the old rule) the RFP was blown within 12-15 seconds after the end of the previous play, that provided a 37-40 second window to snap. The problem was that some R’s weren’t consistent in their pace of game. Whether the game clock is running or dead has no bearing on the time period between the end of the previous play and the next snap. |
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If the amount of time allowed in which to play the ball didn't matter, why was that adopted and left unchanged since so long ago? The 40 second clock or something like it could've been adopted in 1940; why wasn't it? What's changed about the game or people's opinions of it? Was it that nobody much noticed until visible clocks came into use? |
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Things evolve in the game all the time and even though they seem simple and obvious it's sometimes out of the box thinking. A 25-second play clock isn't a bad thing. It generally works fine. But for many the 40/25 provides for a much smoother game and pace. The experiment states all had rave reviews about it. All the new states seem to be a little slower out of the gate and some of that may be resistance to wanting to adopt it. But if done right it really is a smoother and consistent pace. |
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Whatever, it seems the rules makers have decided that out of this: DEAD BALL......................................RFP..... ...............................TIME UP they're more concerned that the total interval be fixed, rather than the interval from RFP to "delay of game". But then, sometimes they make goofy decisions in that regard. At one time they limited only time in the huddle. Then when they realized time could be wasted "on the line" (officials' judgment as to when that became delay of game), they started limiting both time in the huddle and total time, before someone asked why anyone should care how much of the total time to play the ball the team spent in the huddle. |
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