The Official Forum  

Go Back   The Official Forum > Football
Register FAQ Community Calendar Today's Posts Search

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old Wed Sep 11, 2019, 07:18am
CT1 CT1 is offline
Official & ***** Member
 
Join Date: Mar 2010
Posts: 1,049
Quote:
Originally Posted by Robert Goodman View Post
Ever since the WLAF experimented with this type of play clock 30 years ago, it's insured consistency in one thing at the expense of consistency in another. When you base the time to put the ball in play while the period clock is running on period clock time (which is what the 40 second clock does), you achieve greater consistency in the amount of time team A can take off period time. However, when you base it on the time from the RFP, you achieve greater consistency in the interval during which team A is allowed to put the ball in play.

One of those things matters to a team that's just looking to consume time, and of course to their opponents. The other matters to a team that likes to go no-huddle and use a lot of shifts and motions, threatening to put the ball in play at any moment. When the 40-second clock is in effect, they can't start doing that anyway until the RFP. Depending on when the RFP comes, the 40 second clock provides either more opportunity to team A to do that or more relief to team B in limiting team A's opportunity to do that, compared to the 25-second clock.
That’s just plain wrong.

Assuming that (under the old rule) the RFP was blown within 12-15 seconds after the end of the previous play, that provided a 37-40 second window to snap. The problem was that some R’s weren’t consistent in their pace of game.

Whether the game clock is running or dead has no bearing on the time period between the end of the previous play and the next snap.
Reply With Quote
  #2 (permalink)  
Old Wed Sep 11, 2019, 08:05am
Official Forum Member
 
Join Date: Feb 2007
Posts: 2,936
Quote:
Originally Posted by CT1 View Post
That’s just plain wrong.

Assuming that (under the old rule) the RFP was blown within 12-15 seconds after the end of the previous play, that provided a 37-40 second window to snap.
Even under that generous assumption, that's still a variation of 3 seconds. 3 seconds that one team might want to have, and the other team not want them to have. If it didn't matter, this discussion wouldn't arise. It's not a matter of the time's being sufficient, but of its being fixed.
Quote:
Whether the game clock is running or dead has no bearing on the time period between the end of the previous play and the next snap.
No, but the conditions that determine whether the game clock is running or not do.

If the amount of time allowed in which to play the ball didn't matter, why was that adopted and left unchanged since so long ago? The 40 second clock or something like it could've been adopted in 1940; why wasn't it? What's changed about the game or people's opinions of it? Was it that nobody much noticed until visible clocks came into use?
Reply With Quote
  #3 (permalink)  
Old Wed Sep 11, 2019, 10:05am
Official Forum Member
 
Join Date: Oct 2006
Posts: 923
Quote:
Originally Posted by Robert Goodman View Post
If the amount of time allowed in which to play the ball didn't matter, why was that adopted and left unchanged since so long ago? The 40 second clock or something like it could've been adopted in 1940; why wasn't it? What's changed about the game or people's opinions of it? Was it that nobody much noticed until visible clocks came into use?
If I had to venture a guess I would say the assumption was we were generally being consistent if we blew the RFP in 12-15 seconds that was good enough. Then several years ago someone in the NFL came up with the idea of starting a play clock at the end of the play. It's a fairly simple idea but it solves the consistency issue. They did it for several years and then the NCAA adopted it. Everyone there liked it and someone on the rules committee though, "hmmm...that might be a good idea to add to our rules." And they following the process for 4-5 years and it was finally approved.

Things evolve in the game all the time and even though they seem simple and obvious it's sometimes out of the box thinking. A 25-second play clock isn't a bad thing. It generally works fine. But for many the 40/25 provides for a much smoother game and pace. The experiment states all had rave reviews about it. All the new states seem to be a little slower out of the gate and some of that may be resistance to wanting to adopt it. But if done right it really is a smoother and consistent pace.
Reply With Quote
  #4 (permalink)  
Old Thu Sep 12, 2019, 08:20am
Official Forum Member
 
Join Date: Feb 2007
Posts: 2,936
Quote:
Originally Posted by bisonlj View Post
several years ago someone in the NFL came up with the idea of starting a play clock at the end of the play.
They tested it first in the WLAF with a 35 second clock. That was one of the reasons for the WLAF: to be a test bed for rules. 35 seconds was found to be unbearably fast, so when the NFL finally did adopt it, they made it 45, which turned out to be unbearably slow.

Whatever, it seems the rules makers have decided that out of this:

DEAD BALL......................................RFP..... ...............................TIME UP

they're more concerned that the total interval be fixed, rather than the interval from RFP to "delay of game".

But then, sometimes they make goofy decisions in that regard. At one time they limited only time in the huddle. Then when they realized time could be wasted "on the line" (officials' judgment as to when that became delay of game), they started limiting both time in the huddle and total time, before someone asked why anyone should care how much of the total time to play the ball the team spent in the huddle.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
NCAA Play Clock bob jenkins Football 1 Sun Nov 06, 2016 11:16pm
Play clock countdown timeout RadioBlue Football 7 Mon Nov 11, 2013 01:57pm
Play clock and game clock ar the same. JRutledge Football 13 Wed Oct 19, 2011 08:41am
NCAA FB Play Clock bob jenkins Football 2 Wed Sep 08, 2010 06:09am
Shot clock violation? Or play on? Back In The Saddle Basketball 5 Sun Oct 26, 2008 04:15am


All times are GMT -5. The time now is 04:04am.



Search Engine Friendly URLs by vBSEO 3.3.0 RC1