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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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It's a habit for me to look at the clock EVERY TIME it's stopped or started, best I can. And we have to fix the time a fair amount, too. It's just what it is. Changing our mechanics like someone in this thread suggests isn't going to fix this. Hell, I'm always out in the open when I wind the clock and it doesn't always start, either. The thing that bothers me the most is the operator who thinks he knows better than me and doesn't realize that he gets to make zero judgments -- he doesn't get to say "he hasn't spotted the ball so I won't start the clock" -- when I wind, it should start. That's the operator's job, to do what we tell him to do. |
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Assuming that (under the old rule) the RFP was blown within 12-15 seconds after the end of the previous play, that provided a 37-40 second window to snap. The problem was that some R’s weren’t consistent in their pace of game. Whether the game clock is running or dead has no bearing on the time period between the end of the previous play and the next snap. |
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If the amount of time allowed in which to play the ball didn't matter, why was that adopted and left unchanged since so long ago? The 40 second clock or something like it could've been adopted in 1940; why wasn't it? What's changed about the game or people's opinions of it? Was it that nobody much noticed until visible clocks came into use? |
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Things evolve in the game all the time and even though they seem simple and obvious it's sometimes out of the box thinking. A 25-second play clock isn't a bad thing. It generally works fine. But for many the 40/25 provides for a much smoother game and pace. The experiment states all had rave reviews about it. All the new states seem to be a little slower out of the gate and some of that may be resistance to wanting to adopt it. But if done right it really is a smoother and consistent pace. |
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I'm surprised, that may be related to which version of Rome you happen to work in. EACH/ALL the locations I've worked in (6) recommended 3 swipes for a TO signal and wanted ALL the field officials to repeat both the whistle & signal when ANY official killed the play (& clock) so that everybody, no matter where they were on the field, knew the play was over, the ball was dead and all the action should STOP. |
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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Inside officials (Umpire, Referee, opposite Wing) repeating TO signals can be extremely helpful in avoiding unnecessary problems with delayed clock stoppages caused by the initial signal not being visible to the clock operator (especially when a wing official may be obscured by the congestion in the Team Box area.) |
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OTOH, it can also be confusing: a fumble, a scrum, the ball ends up near the line to gain, one official peers in the pile and winds the clock; another comes running in and stops the clock; 5 others do nothing (I am sure they are doing something--just nothing that affects the clock). And, yes, -- there's a lot going on up there, and most of us are wearing multiple hats during the game. |
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Whatever, it seems the rules makers have decided that out of this: DEAD BALL......................................RFP..... ...............................TIME UP they're more concerned that the total interval be fixed, rather than the interval from RFP to "delay of game". But then, sometimes they make goofy decisions in that regard. At one time they limited only time in the huddle. Then when they realized time could be wasted "on the line" (officials' judgment as to when that became delay of game), they started limiting both time in the huddle and total time, before someone asked why anyone should care how much of the total time to play the ball the team spent in the huddle. |
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Peace
__________________
Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Peace
__________________
Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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