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We had this play in my game Tues night:
Foul in the last minute of the quarter. Some "skirmishing" after the whistle. By the time anyone could look at the clock, it read 13.1 and was still running. By the time we could get it stopped, it read 10.something. Clearly, and by common sense, the foul happened with more than 13.1 left. But, what could we put on the clock? Why is it different if it's 3.1 or 1.31 or .31 left when you notice the clock? |
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