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Old Wed Oct 10, 2012, 01:45pm
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Quote:
Originally Posted by Welpe View Post
I bet if we adopted the NCAA timing rules en toto, we wouldn't see a big difference in game times from what we have now.
Longer play clock, fewer opportunities for the clock to start on the snap.

How do you figure?
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Old Wed Oct 10, 2012, 01:56pm
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What do you mean by fewer opportunities for the clock to start at the snap? Long times between downs when the clock may not be running?

The 40 second clock was adopted as a way to make the timing between downs more consistent. It actually matches a good pace between the previous play being over and the RFP being blown in under only the 25 second clock.

Add in to that, in NCAA the clock starts on the ready in more situations outside of 2 minutes left in the half. The big one being runners running out of bounds.

Subtract TV timeouts from the college games and I wouldn't be surprised to see timing similar to that of what we have for HS games now.
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Old Wed Oct 10, 2012, 09:26pm
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Quote:
Originally Posted by Welpe View Post

Subtract TV timeouts from the college games and I wouldn't be surprised to see timing similar to that of what we have for HS games now.

I am the red hat official (Timeout coordinator) for Big Sky Conference games at the University of North Dakota and we have 3 90-sec timeouts per quarter. What looks like a quick-moving game turns out to be 3 hours.

Agreed on the NFHS change. Depending on the number of COP's the games are a lot longer now.
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Old Wed Oct 10, 2012, 02:38pm
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The NFHS needs to go to the NCAA timing rules. Seriously, when we made the switch from the old timing rules on changes of possession, we ended up adding another 10+ minutes to every game that we still haven't recovered.

Now it's virtually impossible to finish a HS game in under 2 hours when that used to be a regular occurrence.

(Quite frankly, the NCAA timing rules are for show. There's no reason to stop the clock at all on an out of bounds play outside of 2 minutes of either half. Or on a first down.)
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Old Wed Oct 10, 2012, 03:18pm
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Quote:
Originally Posted by Rich View Post
The NFHS needs to go to the NCAA timing rules. Seriously, when we made the switch from the old timing rules on changes of possession, we ended up adding another 10+ minutes to every game that we still haven't recovered.

Now it's virtually impossible to finish a HS game in under 2 hours when that used to be a regular occurrence.)
I estimate that the clock rule added 15 minutes to my games. More incomplete passes and kickoffs have added about another 20. Our standard 20-min. halftime (used to be 15) plus the mandatory 3-minute warmup have added another 8.

So, my 1:45 average game has turned into about 2:20. It's a good thing I'm getting paid $15 more.
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Old Wed Oct 10, 2012, 04:51pm
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So, my 1:45 average game has turned into about 2:20. It's a good thing I'm getting paid $15 more.
By my math, you're able to bill that extra 35 minutes (average) at $25.71/hour. That's a pretty decent wage in most parts of the country!
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Old Wed Oct 10, 2012, 05:24pm
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Add in all of the pre, post game and prep work and that hourly wage plunges pretty dramatically.
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Old Wed Oct 10, 2012, 05:34pm
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Quote:
Originally Posted by Welpe View Post
Add in all of the pre, post game and prep work and that hourly wage plunges pretty dramatically.
Today was a day off and I was probably in the books for at least 2 hours today. And it was a light day. Where do I send my bill?

I did a Saturday college game earlier this season where I earned less than $10/hour if you considered my time from when I left the house and when I returned.
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Old Fri Oct 12, 2012, 09:20am
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Quote:
Originally Posted by CT1 View Post
I estimate that the clock rule added 15 minutes to my games. More incomplete passes and kickoffs have added about another 20. Our standard 20-min. halftime (used to be 15) plus the mandatory 3-minute warmup have added another 8.

So, my 1:45 average game has turned into about 2:20. It's a good thing I'm getting paid $15 more.
I've only been doing this under the current timing rules but the quickest varsity game I've ever had was probably 2:10. They are usually 2:20 to 2:30. We've had a couple go over 3:00 but that is because of a lot of scoring, a lot of fouls, or a lot of incomplete passes (or a combination). I think starting the clock on OOB plays like NCAA does would cut out at least 10-15 minutes.
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Old Fri Oct 12, 2012, 09:58am
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Our fastest games are ones where we have a running clock the entire second half (we have a 35 point second half running clock rule). Those can be over in under 2 hours, but they're lousy games.
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