The Official Forum  

Go Back   The Official Forum > Basketball
Register FAQ Community Calendar Today's Posts Search

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old Wed Feb 20, 2013, 11:35am
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,794
Neither jumper jumps

Question asked by a local official:

Suppose neither jumper jumps during the opening toss. The NOTE after 6-3-8 says that the jumpers will be ordered to jump if neither do. Suppose neither jump after being ordered to do so. What recourse does the R have?

Apparently, this scenario is possible in a postseason game because one team cedes the tip and uses the jumper and another player to trap the person who actually gets the ball. The other team has decided to not jump in order to not play into that game...
Reply With Quote
  #2 (permalink)  
Old Wed Feb 20, 2013, 11:44am
Lighten up, Francis.
 
Join Date: Nov 2006
Posts: 4,693
Double player technicals?
Reply With Quote
  #3 (permalink)  
Old Wed Feb 20, 2013, 11:52am
Official Forum Member
 
Join Date: Dec 2010
Posts: 520
To start a game?? Even if this is OT, what kind of strange stategy is this? How about rather than I toss it between you two, I'll just throw it off one of you and then see what happens
Reply With Quote
  #4 (permalink)  
Old Wed Feb 20, 2013, 11:52am
Esteemed Participant
 
Join Date: Oct 2000
Location: Vancouver, WA
Posts: 4,775
Coin toss?

Oh wait, that's already been proposed.
Reply With Quote
  #5 (permalink)  
Old Wed Feb 20, 2013, 11:56am
APG APG is offline
Official Forum Member
 
Join Date: Apr 2007
Posts: 5,889
Bat the ball off of one of the players
__________________
Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions.

Only the ladder is real. The climb is all there is.

Reply With Quote
  #6 (permalink)  
Old Wed Feb 20, 2013, 12:03pm
certified Hot Mom tester
 
Join Date: Aug 1999
Location: only in my own mind, such as it is
Posts: 12,918
When you toss the ball and it comes down on the floor, grab it and go make a layup. Tell them you're going to continue to do this until they jump. Either they'll jump the next time, or you'll win the game!

Seriously though, does this fall under "actionless contest"?
__________________
Yom HaShoah
Reply With Quote
  #7 (permalink)  
Old Wed Feb 20, 2013, 12:04pm
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,794
Quote:
Originally Posted by Scrapper1 View Post
Double player technicals?
That would be interesting, but we'd still have a jump ball afterwards.
Reply With Quote
  #8 (permalink)  
Old Wed Feb 20, 2013, 01:59pm
Lighten up, Francis.
 
Join Date: Nov 2006
Posts: 4,693
Quote:
Originally Posted by Scrapper1 View Post
Double player technicals?
Quote:
Originally Posted by Rich View Post
That would be interesting, but we'd still have a jump ball afterwards.
Yeah, but they'd be pretty motivated to jump, wouldn't they? Nobody wants to pick up his/her 2nd technical before the game even gets going.
Reply With Quote
  #9 (permalink)  
Old Wed Feb 20, 2013, 02:22pm
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,794
Quote:
Originally Posted by Scrapper1 View Post
Yeah, but they'd be pretty motivated to jump, wouldn't they? Nobody wants to pick up his/her 2nd technical before the game even gets going.
I don't buy this as a player technical, BTW, unless we're calling that for disobeying a directive of an official...
Reply With Quote
  #10 (permalink)  
Old Wed Feb 20, 2013, 02:28pm
Official Forum Member
 
Join Date: Nov 2006
Posts: 1,262
Quote:
Originally Posted by Rich View Post
I don't buy this as a player technical, BTW, unless we're calling that for disobeying a directive of an official...
I'm not sure what other reason you'd be calling a technical. Charging it to the player ensures a way out of the problem. Either someone's going to jump or the team with the fewest players is going to forfeit.
Reply With Quote
  #11 (permalink)  
Old Wed Feb 20, 2013, 02:30pm
Esteemed Participant
 
Join Date: Oct 2000
Location: Vancouver, WA
Posts: 4,775
Quote:
Originally Posted by Rich View Post
I don't buy this as a player technical, BTW, unless we're calling that for disobeying a directive of an official...
10-3-5-a???

"A player shall not: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play."

So once we toss and they don't jump, we readminister and direct them both to jump...if they still won't jump, it seems like that falls under 10-3-5, no?

Last edited by rockyroad; Wed Feb 20, 2013 at 02:36pm.
Reply With Quote
  #12 (permalink)  
Old Wed Feb 20, 2013, 02:36pm
Official Forum Member
 
Join Date: Sep 2003
Location: Katy, Texas
Posts: 8,033
Quote:
Originally Posted by Rich View Post
I don't buy this as a player technical, BTW, unless we're calling that for disobeying a directive of an official...
That's exactly what it's for. If you don't like it (and I can see not liking it...)

What would your solution be?
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'”

West Houston Mike
Reply With Quote
  #13 (permalink)  
Old Thu Feb 21, 2013, 10:28pm
Aleve Titles to Others
 
Join Date: Mar 2005
Location: East Westchester of the Southern Conference
Posts: 5,381
Send a message via AIM to 26 Year Gap
Quote:
Originally Posted by Rich View Post
That would be interesting, but we'd still have a jump ball afterwards.
Do it again. They already have one T. The second one and they are gone.
__________________
Never hit a piñata if you see hornets flying out of it.
Reply With Quote
  #14 (permalink)  
Old Wed Feb 20, 2013, 12:05pm
9/11 - Never Forget
 
Join Date: Jan 2007
Location: Northern Virginia
Posts: 5,642
Send a message via Yahoo to grunewar
I was thinking more 10-1, Art 5

Quote:
Originally Posted by Scrapper1 View Post
Double player technicals?
Team Technicals:

Delay the game by preventing the ball from being made promptly live or
from being put in play. See 7-5-1 and 8-1-2 for the resumption-of-play
procedure to use after a time-out or the intermission between quarters. The
procedure is used prior to charging a technical foul in these specific
situations.

Of course, as Rich points out, if you do this, now what?
__________________
There was the person who sent ten puns to friends, with the hope that at least one of the puns would make them laugh. No pun in ten did.
Reply With Quote
  #15 (permalink)  
Old Wed Feb 20, 2013, 12:36pm
Official Forum Member
 
Join Date: Sep 2003
Location: Katy, Texas
Posts: 8,033
Quote:
Originally Posted by grunewar View Post
Team Technicals:

Delay the game by preventing the ball from being made promptly live or
from being put in play. See 7-5-1 and 8-1-2 for the resumption-of-play
procedure to use after a time-out or the intermission between quarters. The
procedure is used prior to charging a technical foul in these specific
situations.

Of course, as Rich points out, if you do this, now what?
Jump again. Double T again if you have to. Is this T indirect to the coach? 3 of those, and we have new head coaches, right?
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'”

West Houston Mike
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
AP after Jumper Violation? Freddy Basketball 12 Wed Mar 10, 2010 11:43pm
No violation by the jumper? rfp Basketball 6 Wed Dec 02, 2009 07:32pm
Jump Ball - Foul on Jumper - Mechanic question HawkeyeCubP Basketball 5 Fri Jan 19, 2007 11:27pm
who jumps TGR Basketball 6 Thu Feb 17, 2000 12:29pm
Who jumps? Jeremy Hohn Basketball 3 Tue Jan 18, 2000 09:32am


All times are GMT -5. The time now is 01:03pm.



Search Engine Friendly URLs by vBSEO 3.3.0 RC1