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Call what you see and move on.
Peace
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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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This. A strong voice and no-doubt mechanic will work wonders. Whatever you do, don't ask the kids,"okay, who touched it last?"
I made the mistake of doing that in a middle school game. I made that mistake ONCE. THAT was a learning experience. |
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The Infamous One Person Game ...
The only time that this technique could be used is in a one person game, and if you officiate long enough, you will eventually work a one person game. Most of the time the kids are pretty honest and the game is better without a bunch of extra alternating possession situations.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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Use Judiciaously and Sparingly . . .
Don't do this all the time. In fact, don't do this if you don't have to. Shucks, don't even do it.
At the risk of getting thoroughly lambasted, for which I'm ready, consider this . . . Oftentimes the players themselves know who knocked the ball OOB. Just a brief pause to allow a slight, furtive glance at the players' reactions can give away what the correct call would be. Note well: I'm not saying do this. But it seems to hold true the very few times I experimented with it. Or, I mean, I read about it somewhere. Or, I mean, BillyMac told me he did this all the time. ![]()
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Making Every Effort to Be in the Right Place at the Right Time, Looking at the Right Thing to Make the Right Call |
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1. Mechanics: get an angle, be in the right place to see the play. That doesn't guarantee you'll see it, but it improves the odds and is one less ground for complaint.
2. Coverage: if you're off ball and it shoots out past you, get help. Don't ball watch because you might miss an OOB. 3. Call: For NFHS, at least, use the stop clock mechanic. This gives your brain a moment to process what you've seen. Point and announce the color: if they don't match, again, you'll have a moment to process what's right. Slow down your calling and you'll make fewer mistakes. 4. Help: if a partner comes to you with info, take it, change the call, and move on. You should pre-game that nobody corrects an OOB unless they're 100% certain. Plus, now coach can go talk to your partner. ![]() 5. Coaches: they don't get a long conversation about OOB calls. "Coach, I had it off white's foot. Let's go." It's a judgment call, and they don't get to argue it. If they persist, I use a simple "You might have seen it differently, but that's enough, coach." (I might converse more about block/charge because somebody gets a foul toward their 5 for that one.)
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Never trust an atom: they make up everything. |
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Quote:
Peace
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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Quote:
Ask for help when necessary. Get the next one right.
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"...as cool as the other side of the pillow." - Stuart Scott "You should never be proud of doing the right thing." - Dean Smith |
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There Will Always Be A Next One ...
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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Quote:
+1
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"Be more concerned with your character than your reputation, because your character is what you really are, while your reputation is merely what others think you are." -- John Wooden |
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Bookmarks |
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