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Old Wed Feb 16, 2011, 07:30pm
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A situation I experienced as a TK in a frantic sequence at the end of regulation time prompted this question. As a TK, knowing what a clock-horn will do in this situation is significant to me. In a very, very noisy gym, a very short horn blast, e.g., two tenths, may not be well heard. A full blast is more likely to be heard, even over the noise. I guess I can just test each clock beforehand to know what I've got.
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Old Wed Feb 16, 2011, 07:34pm
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Originally Posted by DTQ_Blue View Post
A situation I experienced as a TK in a frantic sequence at the end of regulation time prompted this question. As a TK, knowing what a clock-horn will do in this situation is significant to me. In a very, very noisy gym, a very short horn blast, e.g., two tenths, may not be well heard. A full blast is more likely to be heard, even over the noise. I guess I can just test each clock beforehand to know what I've got.
This is something you can note before the game. When the clock is running down during warm ups, you can note how the horn will blast when the clock runs down to zero.
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Old Wed Feb 16, 2011, 11:35pm
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Originally Posted by AllPurposeGamer View Post
This is something you can note before the game. When the clock is running down during warm ups, you can note how the horn will blast when the clock runs down to zero.
Not always is the clock going to be allowed to run all the way down to :00.0 before the game.
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Old Wed Feb 16, 2011, 11:38pm
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Originally Posted by chseagle View Post
Not always is the clock going to be allowed to run all the way down to :00.0 before the game.
Now, did that really need to be said?

Since he's the tiemr, I believe he is probably the one who gets to decide whether it runs all the way down or not.

Good grief.
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Old Wed Feb 16, 2011, 11:49pm
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Originally Posted by BktBallRef View Post
Now, did that really need to be said?

Since he's the tiemr, I believe he is probably the one who gets to decide whether it runs all the way down or not.

Good grief.
Actually it all depends on GM as a whole, not just the timer.

For example: here for Varsity Games, once the minute horn sounds the clock is stopped & reset to 8:00 & team introductions are done.

The same was done during 3A/4A Regionals last year.

It would not surprise me if the same procedure is to be used for the JUCO Tournament in March.
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Last edited by chseagle; Thu Feb 17, 2011 at 12:26am.
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Old Wed Feb 16, 2011, 11:50pm
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Originally Posted by chseagle View Post
Actually it all depends on GM as a whole, not just the timer.

For example: here for Varsity Games, once the minute horn sounds the clock is stopped & reset to 8:00 & team introductions are done.

The same was done during 3A/4A Regionals last year.

None of that means a thing. If the guy needs to learn about the horn, he can allow the time to run down and see what the horn sounds like.

eagle, could you do us all a favor and just STFU?
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Old Thu Feb 17, 2011, 12:23am
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Originally Posted by BktBallRef View Post
eagle, could you do us all a favor and just STFU?
BBR can you be a little bit circumspect? There are many times over the years you have been more overbearing than CHS has been.
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Old Thu Feb 17, 2011, 12:24am
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Originally Posted by BktBallRef View Post
None of that means a thing. If the guy needs to learn about the horn, he can allow the time to run down and see what the horn sounds like.

eagle, could you do us all a favor and just STFU?
BBR, I said game management as a whole.

All I am saying is that not always will it be allowed for the clock to completely run to zero for pregame.

Also I am being civilized in my responses, please do the same.
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