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Old Tue Jan 27, 2009, 08:05am
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Quote:
Originally Posted by Johnny Ringo View Post
Player reaches accross line and strikes ball while still in possesion of the thrower - automatic tech. Does this also count against his personal foul total?
Now, if the player reaches across and earns the 2nd (or more) D.O.G. violation of the game, this is a team tech and does not count towards the player's individual limit.
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Old Tue Jan 27, 2009, 08:53am
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Originally Posted by Snaqwells View Post
Now, if the player reaches across and earns the 2nd (or more) D.O.G. violation of the game, this is a team tech and does not count towards the player's individual limit.
In this situation, does this also mean that the HC loses his box for the remainder of the game? And this counts toward team fouls, correct?
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Old Tue Jan 27, 2009, 08:55am
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Originally Posted by rockchalk jhawk View Post
In this situation, does this also mean that the HC loses his box for the remainder of the game? And this counts toward team fouls, correct?
It does not count as an indirect on the coach. It does count toward the team foul count.
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Old Tue Jan 27, 2009, 08:56am
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Quote:
Originally Posted by rockchalk jhawk View Post
In this situation, does this also mean that the HC loses his box for the remainder of the game? And this counts toward team fouls, correct?
Only team fouls. Coach gets to keep his box as it is not counted as an indirect. Just like 6 players or a book change.

The OP does not count towards the coach, either, as it's a player tech rather than a bench player tech.
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Old Tue Jan 27, 2009, 09:22pm
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Delay Of Game Player Technicals ???

Quote:
Originally Posted by Snaqwells View Post
Now, if the player reaches across and earns the 2nd (or more) D.O.G. violation of the game, this is a team tech and does not count towards the player's individual limit.
Are any delay of game technicals charged to the individual player? How about interfering with the ball after a made field goal? We know that crossing the boundary line and contacting the ball in the hands of the inbounder is a player technical, but that may not technically be a delay of game technical.
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Old Wed Jan 28, 2009, 07:11am
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Originally Posted by BillyMac View Post
Are any delay of game technicals charged to the individual player? How about interfering with the ball after a made field goal? We know that crossing the boundary line and contacting the ball in the hands of the inbounder is a player technical, but that may not technically be a delay of game technical.
Nope. Any T charged for one of the four items that falls under the DOG warnings will be a Team technical foul.

There are technical fouls which are charged directly to an individual player for delaying the game, but they are NOT for one of the four items listed under the DOG warnings.
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Old Wed Jan 28, 2009, 07:17pm
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Team Technical Versus Player Technical ???

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Originally Posted by Nevadaref View Post
Nope. Any T charged for one of the four items that falls under the DOG warnings will be a Team technical foul. There are technical fouls which are charged directly to an individual player for delaying the game, but they are NOT for one of the four items listed under the DOG warnings.
NFHS 10-1-5-B: Team Technical: Delay the game by preventing the ball from being made promptly live or from being put in play. See 7-5-1 and 8-1-2 for the resumption-of-play procedure to use after a time-out or the intermission between quarters. The procedure is used prior to charging a technical foul in these specific situations.

NFHS 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play.

Nevadaref: If a player delays the game by "preventing the ball from being made promptly live or from being put in play", how do you differentiate a team technical from a player technical? The wording seems very similar in both rules, almost exactly the same? I'm confused, as usual.
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Last edited by BillyMac; Wed Jan 28, 2009 at 07:19pm.
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Old Wed Jan 28, 2009, 08:46pm
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Quote:
Originally Posted by BillyMac View Post
NFHS 10-1-5-B: Team Technical: Delay the game by preventing the ball from being made promptly live or from being put in play. See 7-5-1 and 8-1-2 for the resumption-of-play procedure to use after a time-out or the intermission between quarters. The procedure is used prior to charging a technical foul in these specific situations.

NFHS 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play.

Nevadaref: If a player delays the game by "preventing the ball from being made promptly live or from being put in play", how do you differentiate a team technical from a player technical? The wording seems very similar in both rules, almost exactly the same? I'm confused, as usual.
What are the four warnings? What are the Team T's in 10-1-5c, d, e, f?

See any correlation?
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Old Wed Jan 28, 2009, 08:56pm
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Nice Try, But, As Usual, I'm Still Confused ???

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Originally Posted by bob jenkins View Post
What are the four warnings? What are the Team T's in 10-1-5c, d, e, f ? See any correlation?
Four delay warnings are for:
1) Free throw huddle.
2) Defender crossing plane of boundary line during a throwin.
3) Delay the game by preventing the ball from being made promptly live or from being put in play.
4) Failure to have court ready after timeout (water on court).

bob jenkins: I'm still confused about 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. Is delaying the game by "preventing the ball from being made promptly live or from being put in play" always a team technical, or can it be a player technical, and how do you tell the difference. If it's always a team technical, why the need for 10-3-5-A? Sorry, but I'm still confused.
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Old Wed Jan 28, 2009, 09:04pm
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Quote:
Originally Posted by BillyMac View Post
Four delay warnings are for:
1) Free throw huddle.
2) Defender crossing plane of boundary line during a throwin.
3) Delay the game by preventing the ball from being made promptly live or from being put in play.
4) Failure to have court ready after timeout (water on court).

bob jenkins: I'm still confused about 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. Is delaying the game by "preventing the ball from being made promptly live or from being put in play" always a team technical, or can it be a player technical, and how do you tell the difference. If it's always a team technical, why the need for 10-3-5-A? Sorry, but I'm still confused.
BillyMac:

The two plays that I see when "Delaying the game by preventing the ball from being made promptly live or from being put in play"...

are, for example, when a player hits the ball after a made basket. I have one of the four DOG warnings.

...the other delay, for example, is when a player might not give the official the ball when requested. There I have a player T.

Both are delays...but, each have different consequences to the player.
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Old Wed Jan 28, 2009, 09:08pm
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Quote:
Originally Posted by BillyMac View Post
Four delay warnings are for:
1) Free throw huddle.
2) Defender crossing plane of boundary line during a throwin.
3) Delay the game by preventing the ball from being made promptly live or from being put in play.
4) Failure to have court ready after timeout (water on court).
It was a rhetorical question.

Quote:
bob jenkins: I'm still confused about 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. Is delaying the game by "preventing the ball from being made promptly live or from being put in play" always a team technical, or can it be a player technical, and how do you tell the difference. If it's always a team technical, why the need for 10-3-5-A? Sorry, but I'm still confused.
It can be a Team T (if the "entire" team is causing the delay) or a player T (if only one player is causing the delay) and applies to delays other than those that get a warning.

Look -- sometimes s*** happens. So, the rules committee decided that when certain, relatively common, and sometimes accidental things happen, the team should be given a pass the first time. Those 4 things get warnings.

Other delays get a T.

Prior to last year (?), it would / could / should have been a T for spilling water during a TO (and not having it cleaned up, etc.). That would have been penalized under 10-1-5a. Now, its part of the warnings.

Here's one possibility of a player T under 10-3-5A: Player A1 takes a "legal guarding position" in front of player B1 who is trying to move to become the inbounder. Player A1 continues to move and "block" B1 frome getting to the inbounds spot, and refuses to stop after the official asks tghe player to stop.
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Old Wed Jan 28, 2009, 10:56pm
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Quote:
Originally Posted by BillyMac View Post
Four delay warnings are for:
1) Free throw huddle.
2) Defender crossing plane of boundary line during a throwin.
3) Delay the game by preventing the ball from being made promptly live or from being put in play. Interfere with the ball following a goal.
4) Failure to have court ready after timeout (water on court).

bob jenkins: I'm still confused about 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. Is delaying the game by "preventing the ball from being made promptly live or from being put in play" always a team technical, or can it be a player technical, and how do you tell the difference. If it's always a team technical, why the need for 10-3-5-A? Sorry, but I'm still confused.
Billy,
First, you have one of the DOG warnings incorrect.
Secondly, there are provisions in the rules book to cover non-DOG situations in which either a team or a player delays the game. These situations have nothing at all to do with the DOG warnings. Furthermore, it is generally clear whether to penalize the individual player or the entire team.
Here are a few examples:
a. Player fails to be in the semi-circle to attempt the FTs when the official is ready to administer.
b. Player fails to give the ball to the nearest official following a whistle, such as after a foul or violation.
c. A team fails to return to the court in a timely manner after the halftime intermission (stays in the locker room) and delays the restart of the game by a full minute.
d. A team fails to have two players occupy the two marked lane spaces nearest the basket during an opponent's FT attempt and the RPP is not in effect.
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