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You Don't Have To Be A Mathematician To Figure This One Out ...
That pretty much takes care of all the permutations.
P.S. Does anybody remember that old "three to make two" NBA rule? Whatever happened to that?
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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I Hope This Doesn't Make Me A Hypocrite ???
I guess that I don't follow my own advice. After posting the above yesterday, I did a game last night and remembered one, and only one, additional comment that I make on a regular basis. I almost always say, "Double bonus, two shots" the first time it happens for each team in each half. Just in case the players are wondering why we're shooting two when the fouled player was not in the act of shooting a missed try.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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If two shots, it's 'two' if one shot, it's 'play'. When we are in the last few seconds (< 10) I will add a mention on the last shot to, 'check your clock' before bouncing the ball to the free throw shooter.
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Ray |
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Do you think that they will stand around and do nothing otherwise?
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I find that high school players understand that less is more. Sometimes when we say 'one-an-one' after the 1st made basket, players will return to offense and defensive positions, clearing not understanding the phrase, 'one and one' and awaiting the 2nd throw while standing in the blocks. The word 'play' lets everyone know that on this shot play will resume.
I'm sure its frustrating for a coach and maybe the players when the team has the ball and is still dribbling or passing the ball when time expires. The mention to 'check your clock' is a reminder for both teams that time will expire very soon. I have noticed that after saying that, some, (not all) players actually check the clock and I've got to believe, have there thoughts focused on gettng a shot off in the waning seconds, or maybe having the moxie to call a TO (if one is needed).
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Ray |
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Keep instructions to a minimum, I agree. But having said that, it is amazing to me how little some players at the varsity level know about the game situation at times, whether they have been told or not. A player is fouled on a layup in the first 15 seconds of the game. "How many shots, ref?" Or, on the 7th foul, we announce 1&1, first shot is made, and half the players start to the other end of the court. etc.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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Wow ! coaching?? how do you get that out of 'check your clock'? I suppose then during a 'long' time-out you don't inform the team that the 1st horn has sounded? or when lined up for free throws you don't indicate how many are to be attempted? or that you don't talk to players to de-fuse a situation? If you do any of those, then you must be guilty of 'coaching' as well. Welcome to the club...
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Ray |
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You are unfairly impacting the game by alerting whichever team ends up with possession following the FT attempt to the clock situation or possibly the defending team which can now opt to employ a strategy that they otherwise would not have (purposely giving a foul). That kind of awareness is the responsibility of the team members and coaches. You need to stay out of this as your advice could be seen as helping one side or the other near the end of a tight ballgame. That is WAY outside of the purview of an official. The game officials are to be neutral observers, adjudicators, and administrators of the contest. Sorry, if this seems like people are jumping on you, but we really want you to understand how your comments can be taken and prevent you from landing in a seriously ugly situation. |
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) timeout is required by our mechanics. So is indicating the number of FT's. Talking to player to defuse a situation is GOOD game management. The rest of what you are suggesting is nothing close to GOOD game management.
Last edited by eyezen; Sun Jan 04, 2009 at 06:55pm. |
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