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Old Sat Oct 04, 2008, 03:21am
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Quote:
Originally Posted by justacoach View Post
In the same section that dictates they run concurrently is the requirement that a full t/o must be taken to keep an injured/bleeding player in the game. There is a specific exception that allows for a 30 to be expended if no full to's are remaining. If you have a full to and you want to keep the injured player in the game, you must use it.
The scenario you described above would only be legal ONLY if Team B had no full to's
available. Play would resume at the end of the full to granted to team A.

BTW, been almost a week for you? Any DTs or other side effects of withdrawal?
COMPLETE DOO-DOO!!!

The requirement to use a full time-out, if one is available, is for a coach's request regarding a correctable error. That is detailed in 5-11-3.

That article has nothing at all to do with injured/bleeding players.

When the NFHS introduced the rule to allow injured/bleeding players to remain in the game with a time-out back in 2002-03, they included a comment in the back of the book. The first sentence of that comment was: "This change permits a player who is required to leave the game for blood or injury to remain in the game if the team calls a time-out (60 or 30-second) and the situation can be corrected by the end of the time-out."

Last edited by Nevadaref; Sat Oct 04, 2008 at 07:34pm.
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