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That's why I started my statemen with most clocks. I have never in my entire life been present at a game where there were zeros on the clock and no horn unless auto horn had been turned off. |
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Peace
__________________
Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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The only time I've seen this is on a clock that did not show tenths of a second. It was a fairly regular occurrence in that gym to have a clock show 0:00, but nobody heard a horn.
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On clocks that don't have tenths, it's pretty easy to tell if it is one that goes to zero at zero or at .999 seconds. When you first flip the clock on, does it immediately go to 7:59, or does it take a second to get there? If it takes a second to get there, then 0 means 0; if it immediately changes, then 0 means "less than 1 second."
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.3 - .39 remains in the game, but .3 "remains on the clock" as it is meant in the rules.
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So, if the clock in the gym on the wall, goes to the hundredths and shows 0.39 then can't catch and shoot?
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Also, on the clock issue above -- most game clocks work as I described. Most shot clocks work as jeremy341a described. |
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