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For called strikes 1 and 2 as well as check swing strikes, continue to hammer as usual (i use this as a "sell" strike signal) called strike 3, whatever fancy thing you can come up with. for swinging strikes 1 and 2, point to the side, right side for right handed batters, left side for lefty hitters. make sure nothing's happening on the bases when you turn. in either case, if there's a runner stealing, just extend your right arm to the side while facing the pitcher so you can get into position wherever you need to be. for swinging strike 3, if you have a D3K, yell out 'no catch' and give the safe signal while things go down. Otherwise, i like to pause for a while, let the batter leave the circle, and casually hammer to signal the out. a lot of MLB umps have gone to the hammer for called strikes but still retain the point for swinging strikes. I like it too since I find turning to the side on called strikes to be a P.I.T.A. whereas i'm way more relaxed on swinging strikes and can more easily turn to the side there... and btw, can someone explain why you never see any baseball umpire manual that says to point to the side for a strike? I think in the old days, all strikes were hammers as well and umps made calls really really fast until Doug Harvey came around and got them all to slow down their calls... Last edited by bniu; Mon Mar 22, 2010 at 05:55am. |
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