The Official Forum  

Go Back   The Official Forum > Football

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old Mon Nov 11, 2013, 01:26pm
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,801
Quote:
Originally Posted by youngump View Post
This is absolutely correct by current rule; but if you can't see that the rule is insane then I don't think that you're thinking it through. As I see it, when the offense gets the ball back with more than about three minutes left in the game, they should not be allowed to run out the clock without the aid of a first down or a B penalty. But all they have to do under the current rules is to be called for a penalty that isn't declined and they've done it.
Hence the entirely obvious response, run to the outside and hold on the edges. The teams are presumably balanced enough that the holding is enough to get them a gain on the play. The goal isn't to draw the penalty; it's to get the first down, but they can very safely push the rules to achieve it.
This might not be so bad (what I'd anticipate you'd reply), but considering there's practically no downside to changing the rule, I don't see why we continue to live with this. My rule proposal would be on accepted penalties inside of 4 minutes left in the half, the offended team has the option of starting on the ready or the snap (if the clock could otherwise have started on the snap). The parenthesized part may need work.
Too much thought for something that just doesn't happen that often.

After a second live ball foul, I would probably hold the clock until the snap. I'm aware of the perception. No need to codify yet another rule, although they've done so in the NFL.

4 minutes is too much if there was such a rule. In NCAA football, altered timing rules start at 2 minutes -- and that would be perfectly fine for a rule if there was need for one.

I always find it funny that running the clock is considered more important at other parts of the game. Early in the game, a team (with the clock running) commits a DOG (while not in a scrimmage kick formation in NCAA rules). We wind the clock. The offense can run OVER A MINUTE without running a play. Nobody blinks.
Reply With Quote
  #2 (permalink)  
Old Mon Nov 11, 2013, 08:53pm
Official Forum Member
 
Join Date: Mar 2008
Posts: 1,210
Quote:
Originally Posted by Rich View Post
Too much thought for something that just doesn't happen that often.

After a second live ball foul, I would probably hold the clock until the snap. I'm aware of the perception. No need to codify yet another rule, although they've done so in the NFL.

4 minutes is too much if there was such a rule. In NCAA football, altered timing rules start at 2 minutes -- and that would be perfectly fine for a rule if there was need for one.

I always find it funny that running the clock is considered more important at other parts of the game. Early in the game, a team (with the clock running) commits a DOG (while not in a scrimmage kick formation in NCAA rules). We wind the clock. The offense can run OVER A MINUTE without running a play. Nobody blinks.
I don't think it hardly ever happens. Though I'll admit coaches don't take as much advantage of this as they ought to (largely because I don't think they understand whether the clock will run or not).

2 minutes is not enough for the modified rule. But you don't need 4. The problem is that you have the time before 3 plays. And that's 40 seconds a pop. If you can get under 2 minutes with first down (and no timeouts) then the game is over. (Since you can easily burn 3-4 seconds per play, it's really more around 2:15). So somewhere around 2:45 is when it needs to kick in to keep things "fair".

I agree that clock management doesn't matter much earlier in the game.
Reply With Quote
  #3 (permalink)  
Old Mon Nov 11, 2013, 11:54pm
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,801
Quote:
Originally Posted by youngump View Post
I don't think it hardly ever happens. Though I'll admit coaches don't take as much advantage of this as they ought to (largely because I don't think they understand whether the clock will run or not).

2 minutes is not enough for the modified rule. But you don't need 4. The problem is that you have the time before 3 plays. And that's 40 seconds a pop. If you can get under 2 minutes with first down (and no timeouts) then the game is over. (Since you can easily burn 3-4 seconds per play, it's really more around 2:15). So somewhere around 2:45 is when it needs to kick in to keep things "fair".

I agree that clock management doesn't matter much earlier in the game.
Under 2 minutes with a first down and no timeouts? Should be 3 knees and get on the bus at that point.
Reply With Quote
  #4 (permalink)  
Old Tue Nov 12, 2013, 09:35am
Official Forum Member
 
Join Date: Sep 2003
Location: Katy, Texas
Posts: 8,033
Quote:
Originally Posted by Rich View Post
Under 2 minutes with a first down and no timeouts? Should be 3 knees and get on the bus at that point.
That's exactly his point.
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'”

West Houston Mike
Reply With Quote
  #5 (permalink)  
Old Tue Nov 12, 2013, 09:57am
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,801
Quote:
Originally Posted by MD Longhorn View Post
That's exactly his point.
Still don't see the problem. Quite frankly, I'm not sure why we alter time in the first place. 15 minute quarters, after all. Our games already take about 3 hours -- that's plenty of time for a team to win or lose a game.
Reply With Quote
  #6 (permalink)  
Old Tue Nov 12, 2013, 11:09am
Chain of Fools
 
Join Date: Jan 2005
Posts: 1,648
Quote:
That's exactly his point.
Score more, early and often. Maintain possession, obtain possession.

We in this business are prone to say one play or one call didn't win or lose a ball game. Well here you go.

I don't ever see the Fed modifying timing rules to that extent in the remainder of my career. But if we are going to adjust, can I throw in "why not run the clock during the try? Between that and the subsequent intermission between the score and kickoff, we probably lose two real time minutes. In a 7 or 8 touchdown game, there's 15 minutes down the hatch. Don't even get me started on incomplete passes!

Last edited by HLin NC; Tue Nov 12, 2013 at 11:12am.
Reply With Quote
  #7 (permalink)  
Old Tue Nov 12, 2013, 11:34am
Rich's Avatar
Get away from me, Steve.
 
Join Date: Aug 2000
Posts: 15,801
That's one NCAA change I'd like to see. Outside of 2 minutes, run the game clock after an incomplete pass is spotted. We already do it with runs out of bounds.
Reply With Quote
  #8 (permalink)  
Old Tue Nov 12, 2013, 11:59am
Official Forum Member
 
Join Date: Mar 2008
Posts: 1,210
Quote:
Originally Posted by Rich View Post
Under 2 minutes with a first down and no timeouts? Should be 3 knees and get on the bus at that point.
Yep, 2 minutes with a first down and no timeouts. 3 knees and the bus.
But, 3 minutes with a first down and no timeouts get a first down, a defensive penalty, or punt the ball.
(Whereas currently, it's get a first down, a defensive penalty, or commit a penalty or punt.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Play clock countdown timeout RadioBlue Football 7 Mon Nov 11, 2013 01:57pm
Last play penalty question and enforcement kfo9494 Football 7 Sun Aug 15, 2010 01:51pm
Clock after penalty Lakesref Football 5 Sun Oct 21, 2007 08:27pm
Subsequent Actions WestMichBlue Softball 10 Tue Apr 04, 2006 11:35am
subsequent play on different runner greymule Softball 9 Wed Mar 16, 2005 02:04pm


All times are GMT -5. The time now is 10:00pm.



Search Engine Friendly URLs by vBSEO 3.3.0 RC1