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The key here is really the consistency of the RFP timing between plays. If for whatever the reason, we need to delay the RFP from our "standard" timing, then we should charge the "extra time" as an official's timeout and not allow that "extended delay" between RFP's to allow the clock to run out. If the only reason that we're not in position to judge the FG is due to some confusion among the crew (as I believe we have described here), and we're going to exceed our normal "between plays" time then IMO official's timeout.
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"It's easy to get the players, Getting 'em to play together, that's the hard part." - Casey Stengel |
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"Due to the semi-confusion about the possible fumble, I (HL) was not in position on the line, and neither the BJ nor the LJ were in position under the goal posts."
If we're keeping consistent timing between plays and as described in the original post the delay in getting the officials into their proper locations to cover a FG was due to "semi-confusion about the possible fumble" then IMO we should be calling an official's TO. If there was enough time for A & B to substitute and line up, then we should avoid the confusion, call a OTO, and move on.
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"It's easy to get the players, Getting 'em to play together, that's the hard part." - Casey Stengel |
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Perhaps the best response to this thread. I agree. |
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A has the right to get the play off and, in this case, proved that they could, so stopping the clock would not give them an unfair advantage (I realize this is hindsight). To have the U stand over the ball and not have a RFP would be unfair to A.
Now the next question is, if A is likely to get the kick off, how bad do we want to be in position to rule on the kick? I'm not talking about if the guys should have been in position, it was evident to the R that they weren't and the kick is immanent. Stopping the clock will give A a small advantage but it is the better option here to ensure proper coverage. It's the same priciple as stopping the clock to let players unpile or to retreive the ball. |
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I don't like 1 because the crew could miss the call and I don't like 2 because it denies A a shot at a score that they can (and did) have. In this particular play, I think 3 is the best option. PS - Even in a hurry up, we should work at a reasonable pace. We don't need to throw players off of a pile or fling the ball all over just to help A. But if, using our proper pacing, everyone else is ready but the BJ & LJ, then I think it's best to stop and let them get in position. |
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We've pretty much beat this one to a pulp. You guys may do things differently in Fed, but NCAA has a rule that is specific on this issue. If you've been keeping a good pace throughout the game and then all of a sudden the last play of the game you frantically rush because time is running out, then you didn't follow what the rules says below about being consistent.
Rule 3-4-2-a: The ball shall be declared ready for play consistently throughout the game by the referee when the officials are in position. Consuming more than 25 seconds to put the ball in play after it is declared ready for play is an illegal delay. |
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