Quote:
Originally Posted by RoyGardner
The key here is really the consistency of the RFP timing between plays. If for whatever the reason, we need to delay the RFP from our "standard" timing, then we should charge the "extra time" as an official's timeout and not allow that "extended delay" between RFP's to allow the clock to run out. If the only reason that we're not in position to judge the FG is due to some confusion among the crew (as I believe we have described here), and we're going to exceed our normal "between plays" time then IMO official's timeout.
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IMO we should not stop the clock in this situation, and we must wait for our fellow crewmates to get into proper position to officiate the FG. The rules allow them 3 TO per half and they may also spike the ball or throw an incomplete pass to stop the clock. The coach of the offensive team knew the risks of running an additional play in this situation and he gamble back fired. This is a coaching error and some of us think we should stop the clock to let them try a FG since we didn't get our official under the GP in 5 seconds...not in my game. Let’s not penalize the defensive team for sacking the QB and making a good play.