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  #16 (permalink)  
Old Mon Apr 06, 2015, 02:55pm
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Quote:
Originally Posted by jpgc99 View Post
What is the point of a running clock if it stops for FT administration?
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
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  #17 (permalink)  
Old Mon Apr 06, 2015, 03:12pm
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Originally Posted by jpgc99 View Post
If you start the clock at the disposal, are you chopping that in? I think - especially in the context of men's wreck ball - that I would just go to football mechanics and wind it up.

Joking aside... Without guidance from game admin, I would start the clock when it would start again by rule, as if there was no running clock.
The key difference here is there IS a running clock. That is, if you're in running time, you call a shooting foul, and no-one requests a time-out, the clock runs during the free throws. How is this any different after a time out? I say the most fair time to start the clock is when the ball becomes live.

Didn't think about chopping time in, though. That's an amusing observation. I usually (not always) chop time in after a throw-in during running time, but only to keep good habits, and it's usually a half-hearted chop. The timekeeper ignores these signals, anyway.
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  #18 (permalink)  
Old Mon Apr 06, 2015, 03:19pm
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Quote:
Originally Posted by jpgc99 View Post
What is the point of a running clock if it stops for FT administration?
Quote:
Originally Posted by Adam View Post
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.
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  #19 (permalink)  
Old Mon Apr 06, 2015, 05:02pm
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Screen Door Would Keep Out The Mosquitoes On A Battleship ...

Quote:
Originally Posted by Adam View Post
It's about as useless as a screen door on a battleship.
Submarine?
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  #20 (permalink)  
Old Mon Apr 06, 2015, 05:04pm
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I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
You mean submarine?
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  #21 (permalink)  
Old Mon Apr 06, 2015, 05:09pm
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Originally Posted by Camron Rust View Post
The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.
Maybe, but there are ways to deal with it as officials to prevent delaying the game.
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Old Tue Apr 07, 2015, 03:17pm
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Submarine?
Quote:
Originally Posted by AremRed
You mean submarine?
Back to the Future reference. Part II, I think.
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  #23 (permalink)  
Old Tue Apr 07, 2015, 03:21pm
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Originally Posted by bainsey View Post
The key difference here is there IS a running clock. That is, if you're in running time, you call a shooting foul, and no-one requests a time-out, the clock runs during the free throws. How is this any different after a time out? I say the most fair time to start the clock is when the ball becomes live.
...
So, if there is a throw-in, you start the clock immediately also?
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  #24 (permalink)  
Old Tue Apr 07, 2015, 03:43pm
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So, if there is a throw-in, you start the clock immediately also?
Good point. I guess I could say the ball is live and in bounds for free throws. Besides, you can't score directly from a throw-in.
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  #25 (permalink)  
Old Tue Apr 07, 2015, 04:15pm
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Besides, you can't score directly from a throw-in.
You almost can. Defensive basket interference on a throwin where the ball ends up in the imaginary cylinder. Could be considered indirectly from a throwin?
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  #26 (permalink)  
Old Wed Apr 08, 2015, 08:53am
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Originally Posted by BadNewsRef View Post
So, if there is a throw-in, you start the clock immediately also?
In the one league my organization officiates, yep. As soon as the thrower has the ball, the clock starts again.
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  #27 (permalink)  
Old Wed Apr 08, 2015, 09:00am
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Back to the Future reference. Part II, I think.
Someone got it.
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  #28 (permalink)  
Old Wed Apr 08, 2015, 09:09am
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Originally Posted by walt View Post
In the one league my organization officiates, yep. As soon as the thrower has the ball, the clock starts again.
As long as it is consistent. And if it is not consistent, then each situation needs to be clearly spelled out.

Does that also apply to the throw-ins that begin each quarter/half?
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  #29 (permalink)  
Old Thu Apr 09, 2015, 11:54am
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Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.
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  #30 (permalink)  
Old Thu Apr 09, 2015, 12:10pm
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Quote:
Originally Posted by walt View Post
Yes it does in that one particular league. As soon as the thrower has the ball is his hands (or taps it after a bounce pass from the official) to begin the throw in, the clock starts. The league admins feel that the more the clock runs, the faster the games get over. If a team delays coming out and getting ready to play after a timeout, they want the officials hitting the whistle and putting the ball down. Once that happens, the clock starts.
That is a lovely set of house rules.
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