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OK giving this caseplay a closer look, I'm going to retract my previous post.
Here's where the rub is with that caseplay ruling. The ruling qualifies two things that make it a foul on B1, time and location. The time is after A1 leaves the floor and the location is into A1's path from outside of A1's path. In other words, from the ruling. Quote:
In our sample play of doom, B1 is not moving INTO A1's path because he is already there. He moves to a different spot along A1's path but he is still in the path. The timing on when A1 left the floor is irrelevant because B1 has been in the path all along.
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers |
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Yes. Thank you.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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Quote:
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But you're excluding one important piece of criteria from the ruling in 10.6.1 C and that is that B1 has to move INTO A1's path after A1 has left the floor.
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers Last edited by Welpe; Thu Feb 23, 2012 at 01:33pm. Reason: Your/you're confusion ugh. |
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Quote:
In fact, check out rocky's play - 10.6.1 Sit A (b). It doesn't mention anything about whether B1 is in the path, moved into the path, moved out of the path, etc., only that B1 moved to a new spot. But since A1 was no longer airborne, it was a foul on A1.
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This is what decided it for me...and so the flip side must be true. If A1 was still airborne, it would be a foul on B1 because he/she moved to a new spot after A1 was airborne.
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Exactly, no mention of moving into, or continuing to be in A1's path, only B1 being in a spot, and moving to another spot.
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So if the two plays are different, why are you choosing to interpolate the less specific one to apply to fit your argument instead of the more specific one which fits ours?
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers |
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