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B3 has LGP. A1 comes straight to him. B3 flops straight back. A1 may not have a place to land, but he wouldn't have had one without the flop, either. No way is this a foul on B3.
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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If B3 had LGP, that means they are already in A1's path and falling back can't/doesn't change that. If B3 changes position to get in airborne A1's path, B3 didn't have LGP. The way I view it is that falling back is not changing position or moving into the path of the shooter if they are already in the path when A1 went airborne. Falling back only reduces the amount of impact relative to what would have occurred had B3 stood their ground. That can't be a foul on the defender to reduce the impact that was going to otherwise occur. If B3 falls away and still gets hit, it is even more likely that it is a PC foul, IMHO....B3 was just softening the blow. If B3 makes it to the floor before contact, but were in the path before A1 was airborne, I see that essentially as ducking the contact (a permitted act). If they had stood their ground, A1 would have only hit them harder. If A1 lands on them, I still don't see how B3 did anything to cause the contact since they were legally in their path to start with and only moved away from the opponent. If, however, B3 wasn't squared up and in the path and A1 was going to fly by B3 but the fall puts B3 into A1's path (or landing spot), then B3 never had LGP to start with and it will be a block. One common misconception, A1 isn't entitled to a landing "spot", only a path until they land. If B gets in that path before A jumps and is not moving forward at the time of contact, that is all that B is required to do.
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Owner/Developer of RefTown.com Commissioner, Portland Basketball Officials Association Last edited by Camron Rust; Tue Feb 21, 2012 at 06:24pm. |
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Thanks. That is what I was thinking too.
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And I like your explanation of the player not losing LGP status. I'm convinced. |
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Geeze, you're getting easier to convince in your old age.
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M&M's - The Official Candy of the Department of Redundancy Department. (Used with permission.) |
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Once a player establishes LgP they don't have to maintain it to take a charge. However a player cannot have LGP while on the floor. If a player falls to the floor with no contact and the airborne shooter lands on him I'm calling a block all day long.
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NFHS rules specifically state that every player is entitled to a space on the floor provided they get there legally. However unlikely, if a defender gets to a spot on while on the floor, first and legally, then by rule if a player is to land on him, it wouldn't be a block. This is different than the NCAA rule if I recall correctly.
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Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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We've had this exact conversation pretty recently, and I will repeat my minority opinion. Regardless of whether B1 has LGP before A1 becomes airborne, once A1 becomes airborne, if B1 moves to a new position, B1 is responsible for any contact.
There is no way I'm allowing any player to move into an airborne player's landing spot AFTER that player becomes airborne. |
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A-hole formerly known as BNR |
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So if B1 simply delays the moment that A1 initiates contact because he fell away, a PC foul is changed to a block? In my opinion, if A1 was going to go through B1 anyways, this is still a PC foul.
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers |
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Maybe we're picturing this differently. If B1 fell away early enough that he is already on the floor, then I don't see how he would have LGP and I think a block is appropriate. If B1 is still falling and the contact is delayed only a second or two, I think we still have a PC foul.
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers |
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