Quote:
Originally Posted by Scrapper1
We've had this exact conversation pretty recently, and I will repeat my minority opinion. Regardless of whether B1 has LGP before A1 becomes airborne, once A1 becomes airborne, if B1 moves to a new position, B1 is responsible for any contact.
There is no way I'm allowing any player to move into an airborne player's landing spot AFTER that player becomes airborne.
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Was about to post the same opinion. A1 goes airborne and B1 falls without contact and B1's new position on the floor causes disadvantageous contact to A1 then I'm going with a block.