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When a flop causes the airborne shooter to hit the deck, in order to do our job & protect the shooter, to me, its gotta be a block. When 2 bodies are down & the defender laid down causing the shooter to go down... BLOCK. In my experiences, calling a flop a block keeps players from flopping. I've even heard coaches say to their players, "Play D & stay on your feet, they arent going for it tonight!" Quote:
The bolded part is not only part of that rule, it is also missing from this equation. Sorta like the word intentional in a kicking violation.
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I gotta new attitude! Last edited by tref; Mon Aug 01, 2011 at 11:23am. |
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Aren’t they to be used but together? Please would you point out the case play once more? Thanks! |
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ART. 1...Continuous motion applies to a try or tap for field goals and free throws, but it has no significance unless there is a foul by a defensive player during the interval which beings when the habitual throwing movement starts a try or with the touching on a tap and ends when the ball is clearly in flight. ART. 2...If an opponent fouls after a player has started a try for goal, he/she is permitted to complete the customary arm movements, and if pivoting or stepping when fouled, may complete the usual foot or body movement in any activity while holding the ball. These privileges are granted only when the usual throwing motion has started before the foul occurs and before the ball is in flight. Continuous motion and LGP have absolutely nothing to do with each other.
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Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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I'll try to do you one better, how about the rule as written? 4-23-4 Guarding an opponent with the ball or a stationary opponent without the ball: b. If the opponent with the ball is airborne, the guard must have obtained legal position before the opponent left the floor. Like Ragu... it's in there! It sounds like your problem with understading the rule lies here: Quote:
Defender must obtain LGP prior to this. Act of shooting = Gather Defender can obtain LGP here OR before the shooter "takes off" & may move to maintain LGP during the act of shooting. I'm sure you've seen a "set-shot" before? They never "take off" or alight but they still are in the "act of shooting" at some point. On block/charge plays if we punch it, continuous motion is out the window & LGP is all that applies. If we block it, continuous motion applies because LGP obviously wasn't established. To me its one or the other, we need not combine these rules to come to a decision.
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I gotta new attitude! Last edited by tref; Mon Aug 01, 2011 at 01:52pm. |
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We miss calls for two reasons: Out of position and lack of concentration. This one was both. |
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