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Old Thu Nov 01, 2007, 11:11pm
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Join Date: Jan 2007
Location: Boise Idaho
Posts: 50
Quote:
Originally Posted by Kelvin green
Screening is a comtinual POE.

If the player can see the screen there is no step requirement

yes, but if the player is moving there is a time and distance requirement, so you can still call a foul for setting the screen too close to the moving player

so ask yourself can he really see the screen. If it is truly from behind and the screened player cannot see the screen, if they dont get a step and it is not called, you put the defense at a severe disadvantage. Many times on a screen outside the field of vision, the defense "feels" it and goes around it... On a true back pick, how many screened players actually step back into the screen... You will see the good players know the screen is ther and actually roll a round the screen.

all good comments; I guess the idea is that the severe disadvantage is that the player does not have the space to keep from hitting the screener and getting hung up on the screen, so we look to see if the player had enough space to get around or were they somehow put at a big disadvantage by the player being too close; guess I will have to watch for it a couple times this year and try and get a feel for when I might need to call something

The real disadvantage is where the screened player rolls one way and the tries to cut off the player again... that is the foul I see the most, call, the most and hear the "but comon ref its just a pick and roll" the most
that play is one of the toughest plays for me to referee; where a player sets the ball pick and then just as the defender tries to slide under the pick, the screener acts like they are rolling to the basket and therefore takes the smaller defender with him, forcing the switch where the defender was only intending to go under the screen; it is devastating to the defense but hard to call because a smart screener never looks at the defender or purposely grabs him, instead he just rolls to the basket

I would love tips on how to call that play
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