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  #1 (permalink)  
Old Tue Jan 16, 2007, 11:15pm
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Quote:
Originally Posted by Camron Rust
In A, B, and C, some time should have passed. The clock currently says 0.0. If you don't know how much extra time elapsed, you can't put anything back. It should either be 0.0 or something between 0.0 and 1.2. It can't be 1.2.
Care to support that by a rule?

Like I said, replace the 1.2 with 5 seconds and for whatever reason, there was never a count, you going to allow a team to lose a game because of a known timing error? I doubt it.
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Old Wed Jan 17, 2007, 02:44am
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Quote:
Originally Posted by blindzebra
Care to support that by a rule?

Like I said, replace the 1.2 with 5 seconds and for whatever reason, there was never a count, you going to allow a team to lose a game because of a known timing error? I doubt it.

We all know that 5-10-1 states: The referee may correct an obvious mistake by the timer......only when he/she has definite information relative to the time involved.

I definitely know that there is no way that either team could have wound up with the ball out of bounds with the full 1.2 on the clock. To put 1.2 back on the clock would be to substitute one error for the other.
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  #3 (permalink)  
Old Wed Jan 17, 2007, 02:55am
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Quote:
Originally Posted by just another ref
We all know that 5-10-1 states: The referee may correct an obvious mistake by the timer......only when he/she has definite information relative to the time involved.

I definitely know that there is no way that either team could have wound up with the ball out of bounds with the full 1.2 on the clock. To put 1.2 back on the clock would be to substitute one error for the other.
Well until the fed adds a 0.3 comes off for a touch under the timing rules, we have to go with 1.2...it's the only fair thing to do IMO.
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  #4 (permalink)  
Old Wed Jan 17, 2007, 04:33am
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Quote:
Originally Posted by blindzebra
Well until the fed adds a 0.3 comes off for a touch under the timing rules, we have to go with 1.2...it's the only fair thing to do IMO.
That change has been submitted. We'll just have to continue to hope that it gets adopted.
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  #5 (permalink)  
Old Wed Jan 17, 2007, 10:14am
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Quote:
Originally Posted by blindzebra
Well until the fed adds a 0.3 comes off for a touch under the timing rules, we have to go with 1.2...it's the only fair thing to do IMO.
care to support that by a rule? didn't think so because there is no rules support.

The closest thing in the case book is 5.10.1 situation B. In essence A leads by 1 point with 12 seconds on the clock. They inbound and dribble in the backcourt until the horn sounds. The trail doesn't sound their whistle because they lost the count. The ruling is : the game is over. The clock may not be reset as there are no rule provisions to do this. If the count was not accurate or was not made, it cannont be corrected. There is no provision for the correction of an error made in the officials accuracy in counting seconds.


In the OP since there was no counting at all, there is no provision by rule to reset the clock. We also can't substitute words into the OP as was suggested.
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Old Wed Jan 17, 2007, 01:05pm
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Quote:
Originally Posted by blindzebra
Care to support that by a rule?

Like I said, replace the 1.2 with 5 seconds and for whatever reason, there was never a count, you going to allow a team to lose a game because of a known timing error? I doubt it.
I don't like it, but it is the rule.

Unless you have definite knowledge of how much time should be put back, you can't put any back. And 1.2 is not the correct amount to put back becasue the clock should have started when the ball was rebounded.

Perhaps the time should be 0.8 or 0.9, but not 1.2. But, since you don't know, you can't put any back.

To put 1.2 back gives the rebounding team more time than they deserve. They would now get to advance the ball down the court with a throwin pass such that the clock would only start on the catch...possibly in a shooting position. If the clock had been properly started, the team would have been forced to make that pass with the clock running (or call a timeout if they had any left).

To put 1.2 back would allow a team an undeserved chance to win the game due to a timing error.
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  #7 (permalink)  
Old Wed Jan 17, 2007, 01:23pm
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Quote:
Originally Posted by Camron Rust
I don't like it, but it is the rule.

Unless you have definite knowledge of how much time should be put back, you can't put any back. And 1.2 is not the correct amount to put back becasue the clock should have started when the ball was rebounded.

Perhaps the time should be 0.8 or 0.9, but not 1.2. But, since you don't know, you can't put any back.

To put 1.2 back gives the rebounding team more time than they deserve. They would now get to advance the ball down the court with a throwin pass such that the clock would only start on the catch...possibly in a shooting position. If the clock had been properly started, the team would have been forced to make that pass with the clock running (or call a timeout if they had any left).

To put 1.2 back would allow a team an undeserved chance to win the game due to a timing error.
Actually it's not the rule.

The rule has two parts...one, definite knowledge and two, counts MAY be used to aquire it.

We have definite knowledge of the time, 1.2, there just is not any rule support either way, because it does not specifically cover this situation.
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Old Wed Jan 17, 2007, 01:37pm
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it most certainly does cover it

We have definite knowledge of how much time should have been on the clock when anyone touched it...1.2 seconds. A count may be used to determine time used. Did we have a count, not according to the original post. No count, no definite knowledge of time remaining, no way to put time back on the clock by rule. It sucks, but mistakes happen. We always say officials don't cost teams the game, they most likely missed a free throw, committed turnovers etc etc. This falls in the same category, it happens at a very inopportune time, but did this one mistake cost anyone the game....I doubt it, because right here right now, we do have a missed free throw.....
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  #9 (permalink)  
Old Wed Jan 17, 2007, 02:15pm
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Quote:
Originally Posted by cmathews
We have definite knowledge of how much time should have been on the clock when anyone touched it...1.2 seconds.
Yup, and if you put 1.2 seconds back on the clock, you have to go back to the point where the ball was with 1.2 seconds on the clock. And that's the point where the FT was about to be shot, not where the missed FT was rebounded.

You can argue it all day long but this particular play isn't definitively covered.
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  #10 (permalink)  
Old Wed Jan 17, 2007, 02:17pm
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Quote:
Originally Posted by blindzebra
Actually it's not the rule.

The rule has two parts...one, definite knowledge and two, counts MAY be used to aquire it.

We have definite knowledge of the time, 1.2, there just is not any rule support either way, because it does not specifically cover this situation.
That is NOT definite knowledge of how much time should have elapsed or should be on the clock. That is only knowledge of how much time used to be on the clock. The only time you can put 1.2 on the clock is if the horn sounds before the clock should have even started. That is the only case where the ball became dead at a time where you could know how much time to put back. In these other cases, you don't have any knowledge of how much time should be on the clock other than the fact that it should be more than 0 and less than 1.2.
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  #11 (permalink)  
Old Wed Jan 17, 2007, 02:41pm
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Quote:
Originally Posted by Camron Rust
That is NOT definite knowledge of how much time should have elapsed or should be on the clock. That is only knowledge of how much time used to be on the clock. The only time you can put 1.2 on the clock is if the horn sounds before the clock should have even started. That is the only case where the ball became dead at a time where you could know how much time to put back. In these other cases, you don't have any knowledge of how much time should be on the clock other than the fact that it should be more than 0 and less than 1.2.
I disagree.

You still haven't addressed my alternate version with 5 seconds instead of 1.2...what if the timer started it just before release and all 5 seconds ran off just as the ball is touched?

Even if you started a count in this situation, 1.2, is half an arm flick .4, .5, or .6 seconds? Is that really definite knowledge?

The problem is we need working officials revising the rules and making rule changes.
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  #12 (permalink)  
Old Wed Jan 17, 2007, 02:46pm
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Quote:
Originally Posted by blindzebra
I disagree.

You still haven't addressed my alternate version with 5 seconds instead of 1.2...what if the timer started it just before release and all 5 seconds ran off just as the ball is touched?

Even if you started a count in this situation, 1.2, is half an arm flick .4, .5, or .6 seconds? Is that really definite knowledge?

The problem is we need working officials revising the rules and making rule changes.
By rule, even if 5 seconds runs off there is no provision to put any time back up.
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  #13 (permalink)  
Old Wed Jan 17, 2007, 03:29pm
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Quote:
Originally Posted by blindzebra
I disagree.

You still haven't addressed my alternate version with 5 seconds instead of 1.2...what if the timer started it just before release and all 5 seconds ran off just as the ball is touched?
By rule, no, you don't have any authority to put 5 back on the clock if some time should have run off the clock but you don't know how much. You have to know how much time should have been on the clock to add anything back.

Quote:
Originally Posted by blindzebra
Even if you started a count in this situation, 1.2, is half an arm flick .4, .5, or .6 seconds? Is that really definite knowledge?

The problem is we need working officials revising the rules and making rule changes.
All that said, what am I going to do in a real game if this happens? I'm not putting 1.2 (or 5) back on the clock. And, I'm not leaving it at 0. I'm going to do the right thing and I'm going to have a "count" that lets me do what should be done....put something on the clock that is "right".
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  #14 (permalink)  
Old Wed Jan 17, 2007, 05:41pm
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Quote:
Originally Posted by Camron Rust
I'm not putting 1.2 (or 5) back on the clock. And, I'm not leaving it at 0. I'm going to do the right thing and I'm going to have a "count" that lets me do what should be done....put something on the clock that is "right".
Camron, are you saying you would have a count going in the 1.2 situation that would tell you anything other than when the time was up?
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  #15 (permalink)  
Old Wed Jan 17, 2007, 09:12pm
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Quote:
Originally Posted by Camron Rust
By rule, no, you don't have any authority to put 5 back on the clock if some time should have run off the clock but you don't know how much. You have to know how much time should have been on the clock to add anything back.
If only a couple of tenths should have run off, I'm putting 5 back up. I have full authority to do that. If not under 5-10, then under 2-3.

Quote:
Originally Posted by Camron Rust
All that said, what am I going to do in a real game if this happens? I'm not putting 1.2 (or 5) back on the clock. And, I'm not leaving it at 0. I'm going to do the right thing and I'm going to have a "count" that lets me do what should be done....put something on the clock that is "right".
So you are going to fabricate a time. Wonderful. That's surely the right thing to do.
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