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Old Mon Apr 06, 2015, 02:04pm
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My state makes this quite easy by spelling out the running clock rule, which then gets used in most of the wreck leagues, youth leagues, etc. Among other provisions (40pts, 2nd half, etc) it says that one reason for stopping the clock is FTs. The clock stops when the calling official indicates the number of FTs to the scorer after reporting, and starts again normally.
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Old Mon Apr 06, 2015, 02:48pm
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Originally Posted by mtn335 View Post
My state makes this quite easy by spelling out the running clock rule, which then gets used in most of the wreck leagues, youth leagues, etc. Among other provisions (40pts, 2nd half, etc) it says that one reason for stopping the clock is FTs. The clock stops when the calling official indicates the number of FTs to the scorer after reporting, and starts again normally.
What is the point of a running clock if it stops for FT administration?
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Old Mon Apr 06, 2015, 02:55pm
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What is the point of a running clock if it stops for FT administration?
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
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Old Mon Apr 06, 2015, 03:19pm
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Quote:
Originally Posted by jpgc99 View Post
What is the point of a running clock if it stops for FT administration?
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Originally Posted by Adam View Post
I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.
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Old Mon Apr 06, 2015, 05:09pm
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Originally Posted by Camron Rust View Post
The problem I've seen with a running clock and FTs is that a team can deliberately delay on the FT (both getting to their spots, which has no time requirement, or in shooting the FT) in order to get more time to run off.

That wouldn't be such a big deal when the running clock rules only kick in for blowout situations. However, for rec-league type games that are normally running clock through most of the game, I've seen teams game it at the ends of quarters or even at the end of a game before the stop clock in the last 1-2 minutes segment kicks in.
Maybe, but there are ways to deal with it as officials to prevent delaying the game.
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Old Mon Apr 06, 2015, 05:02pm
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Screen Door Would Keep Out The Mosquitoes On A Battleship ...

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Originally Posted by Adam View Post
It's about as useless as a screen door on a battleship.
Submarine?
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Old Tue Apr 07, 2015, 03:17pm
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Submarine?
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Originally Posted by AremRed
You mean submarine?
Back to the Future reference. Part II, I think.
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Old Wed Apr 08, 2015, 09:00am
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Back to the Future reference. Part II, I think.
Someone got it.
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Old Mon Apr 06, 2015, 05:04pm
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I wonder that every time I work a league with a running clock that stops on FTs. It's about as useless as a screen door on a battleship.
You mean submarine?
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