The Official Forum  

Go Back   The Official Forum > Basketball
Register FAQ Community Calendar Today's Posts Search

 
 
LinkBack Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #11 (permalink)  
Old Fri Mar 20, 2015, 01:14pm
Adam's Avatar
Keeper of the HAMMER
 
Join Date: Jan 2003
Location: MST
Posts: 27,190
Quote:
Originally Posted by AremRed View Post
I'm calling this tech every time. This is the stuff that leads to fights. I don't care if it was unintentional or not, you can't do that. I don't know why other posters are saying this is not defendable by video, I think it is very defendable.
Contact during a dead ball is to be ignored unless it is deemed intentional or flagrant.

"Intentional" means that if it happened during a live ball, it must fit the definition of an intentional foul (FF1 in NCAA).

To do so, it must be one of the following:
1. Elbow to the head. NOPE
2. Excessive contact. NOPE
3. Done intentionally (to stop the clock or prevent it from starting). NOPE

As Hokie noted, this is a common foul during live ball, so it should be ignored if it occurs during a dead ball.
__________________
Sprinkles are for winners.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Georgetown vs Wisconsin Offensive BI? (Video) Nevadaref Basketball 10 Thu Dec 04, 2014 12:15pm
NIT: Georgetown vs Fla State (Video) grunewar Basketball 19 Thu Mar 27, 2014 12:47pm
Video Request: Georgetown v. Florida GC (Video Added) JRutledge Basketball 13 Mon Mar 25, 2013 03:15pm
Video: Marquette @ Georgetown Nevadaref Basketball 11 Thu Feb 14, 2013 12:48am
NC State vs Georgetown Video stiffler3492 Basketball 16 Mon Mar 19, 2012 09:43am


All times are GMT -5. The time now is 08:37am.



Search Engine Friendly URLs by vBSEO 3.3.0 RC1