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Clock - Broken Tenths
Friday night: AD informs us of a quirk in the system. The tenths function on the scoreboard ceased to work. Tricky part was, when the clock showed 00:00, the horn would not blow until the tenths were finished, then it would go off. We asked to have it demonstrated just before the game, which helped because twice that game the whistle killed the clock, which showed 00:00, but the next play was required before the horn ended the first quarter and then the game. He said that if we needed to, we could go to the LED readout at the table and check to see if .3 or less was remaining in order to benefit from that information. Book says, "This rule does not apply if the clock does not display tenths of a second." Were we correct to avail ourselves of the LED readout of the "clock" in lieu of the scoreboard which lacked that information?
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I Want My Second Back!!!
I think I can appreciate this response, but my question remains, "Which display of 'the clock'?" The display on the scoreboard? Or the LED readout on the console which still says, for instance, .7 seconds remaining?
I'm trying to find rules basis for the thing here, and it seems 5-2-5 still leaves it an open question, "Which display of 'the clock'?" The response above might well fly in the face of 5-5-1, granting only 7 minutes and 59 seconds per quarter rather than the requisite 8 minutes. Do systems whose horn sounds at 00:00 cheat the teams out of four seconds per regulation game compared to systems requiring those ten tenths of a second to expire before the horn?
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Making Every Effort to Be in the Right Place at the Right Time, Looking at the Right Thing to Make the Right Call Last edited by Freddy; Sun Dec 15, 2013 at 04:50pm. |
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I've never read anything regarding the LED readout on the console. It's one of those instances where you tell a coach "sorry, but this is what the rule states, so that's what we have to go by". |
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+1 5.6 situation
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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In the case you brought up the ball is already in play, so go by the horn. But the OP says the ball is dead at the time in question. If, at that time, the clock shows zeroes, then that's it.
Like I said, there is no differentiating between consoles that show tenths of a second and those that do not, so you're just making things up if you allow it. |
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I swear, Gus, you'd argue with a possum. It'd be easier than arguing with you, Woodrow. Lonesome Dove |
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5-6-2 "Each quarter .. ends when the signal illuminates or sounds indicating time has expired." It's entirely possible for a clock to show 0:00 and the horn not to sound. The period is NOT over. (unless the horn is broken, or the auto horn is off, etc). Most (but not all) clocks will show the time truncated. That is, if the clock is started and then stopped immediately at the start of a quarter, the clock will change from 8:00 to 7:59, even though there is 7:59.8 (or whatever) left. Similarly, as time is winding down, the clock will change from 1:01 to 1:00, then remain there for a second then show 59.9, 59.8 etc. If the tenths don't show, then the clock sill only show the :59. Then, a clock will show 0:00 for a full second before the horn sounds. I do agree that it's what is on the scoreboard that matters for the .3 rule -- even if the console shows the tenths. I understand the position of those who would apply the rule if the console shows .3. |
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Regarding the use of the console to determine the exact time, don't. If the visible clock doesn't show tenths of a second then the 0.3 catch/shoot rule doesn't apply for that game (NFHS 5-2-5 Note)
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Now, in this case the console does show tenths of a second. However, the rule book does not differentiate between the two types of consoles. The rule that states that the audible timer's signal is to be used to determine when the time has expired is only for when the ball is live, and we know a catch and shoot can happen. |
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