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  #1 (permalink)  
Old Sun Dec 15, 2013, 05:46pm
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5.6.2

Each quarter or extra period ends when the signal illuminates or sounds indicating time has expired, as in 1-14.

Doesn't say when the clock shows zero.
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  #2 (permalink)  
Old Sun Dec 15, 2013, 05:56pm
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Location: Columbus, OH
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I don't think this situation is well covered in the book, and should be cleared up. Using the console to determine how many tenths of a second remain, so we know whether a ball can or can't be caught before a field goal try, doesn't sit well with me. Because not all gyms have consoles that show the time... tenths of a second or not.

I mean, what if in this case the console didn't show the time? How do you proceed? Do you allow a catch and shoot?

I can't say for sure, but I seem to have been in a situation where all zeroes were shown on the clock, but the horn did not sound yet. Furthermore, the console did not display the time, making it impossible to determine if a ball could be caught before a field goal try. So it was decided that the quarter was over with.
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Old Sun Dec 15, 2013, 06:00pm
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Quote:
Originally Posted by BryanV21 View Post
I mean, what if in this case the console didn't show the time? How do you proceed? Do you allow a catch and shoot?
Then, yes, you allow the catch-and-shoot.

What you don't do is declare the quarter over.
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Old Sun Dec 15, 2013, 06:03pm
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Quote:
Originally Posted by bob jenkins View Post
Then, yes, you allow the catch-and-shoot.

What you don't do is declare the quarter over.
ok
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  #5 (permalink)  
Old Sun Dec 15, 2013, 06:13pm
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Quote:
Originally Posted by BryanV21 View Post
...... the console did not display the time, making it impossible to determine if a ball could be caught before a field goal try. So it was decided that the quarter was over with.
Obviously whether there can be a catch or not is very important, but just as obvious is this is not a determining factor of whether the quarter is over. If the clock shows .2, you know there cannot be a catch and shoot, but.......
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