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  #1 (permalink)  
Old Thu Mar 28, 2013, 12:08am
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I'll post it in the morning when I get home but my first thought is the situation was mishandled, mainly because the clock wasn't addressed.

all with 1:28 on the clock...
*foul on Iowa #25
*UVA #25 hits first FT
*two UVA players enter game for #1 and #4
*UVA #25 hits second FT
*Iowa inbounds ball
*foul on UVA #25 (ball was caught by Iowa #4, then the foul was commited)

At this point, IMO, they should have checked the monitor to see if any time should have run off. They were using PTS so I'm sure no one had a chance to trigger it. I know NCAA doesn't have the same rule as the NBA (minimum 0.3 runoff) in this regard but something had to run off because the player caught the ball and then was fouled. It's completely possible the clock would've stayed at 1:28 to the rest of the world but even if it dropped from 1:28.5 to 1:28.2 on the console at the table that's enough to get the players into the game.

I can't find an A.R. on the situation.
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Old Thu Mar 28, 2013, 07:40am
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The rule says (I think) "clock started" not "time has run off".

The clock started (or should have). The player should have been allowed in, based on the descriptions here.
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Old Thu Mar 28, 2013, 12:31pm
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Quote:
Originally Posted by bob jenkins View Post
The rule says (I think) "clock started" not "time has run off".

The clock started (or should have). The player should have been allowed in, based on the descriptions here.
It does say clock started but it doesn't give any leeway for a quick on/off situation where it never actually started even if it should have. It is simply based on the clock actually starting. I don't like that, but it is what it says.
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Old Thu Mar 28, 2013, 04:53pm
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Here's NCAA 3-4-1i

Quote:
A player who has been withdrawn or replaced by a substitute may re-enter the game at the next opportunity to substitute, provided that the game clock has been properly started after the withdrawal or replacement.
To me, the key there is "properly started." If the clock should have started and didn't, then there's a way to remedy that in a monitor game.

Quote:
NCAA 2-13-2c-1
Determine whether the game clock malfunctioned or whether a timing mistake occurred in starting or stopping the game clock.
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"Don't you have to be stupid somewhere else?" "Not until 4."
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Old Fri Mar 29, 2013, 04:46am
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Quote:
Originally Posted by JetMetFan View Post
Here's NCAA 3-4-1i



To me, the key there is "properly started." If the clock should have started and didn't, then there's a way to remedy that in a monitor game.
I think the "properly started" phrase only covers the situation where the clock was inadvertently started...that doesn't let the player in. Even if you fix it, it wasn't actually properly started.

I do agree, however, that the spirit of the rule would be to let the player in.
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Old Thu Mar 28, 2013, 06:52pm
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Quote:
Originally Posted by Camron Rust View Post
It does say clock started but it doesn't give any leeway for a quick on/off situation where it never actually started even if it should have. It is simply based on the clock actually starting. I don't like that, but it is what it says.
If the clock doesn't run, but should have, then I'm letting the player in.

I think there was a case on that a while ago. Even if there wasn't, I'm going to pretend there was.
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