Quote:
Originally Posted by Camron Rust
It does say clock started but it doesn't give any leeway for a quick on/off situation where it never actually started even if it should have. It is simply based on the clock actually starting. I don't like that, but it is what it says.
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If the clock doesn't run, but should have, then I'm letting the player in.
I think there was a case on that a while ago. Even if there wasn't, I'm going to pretend there was.