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Managing calls. Managing coaches. Managing game wreckers. So that everyone is happy at the end no matter which team wins the game.
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BigT "The rookie" |
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That isn't going to happen. The sooner you can learn that and be OK with it, the better.
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Even if you’re on the right track, you’ll get run over if you just sit there. - Will Rogers |
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But also ignoring the little stuff that's going to stay little. |
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Anything that you and your crew must deal with when the ball is NOT live.
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Calling it both ways...since 1999 |
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Game Management ???
Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:
Demonstrates control of the game. Leadership, able to run the game. Communicates with coaches, partners and table. Is courteous and polite. Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation. Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach. Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike). Has control of his/her emotions. Takes the time to prevent an error from being made.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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As you see it means different things to different people.
I just think it means running the game so that things do not get out of hand or are under control for the most part. There are several techniques that some feel should be done and others feel some things do not work, but you are there to make sure the game runs as smoothly as possible. The best example I can give of bad GM is when you have a fight and you had many opportunities to take care of the issue before the actual fight. That could mean talking to players, talking to coaches, calling fouls, calling a T, or just getting out of the way and letting kids play. Peace
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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Coach is not quite chirping but IS vocal. It's not everytime but he or she is letting us know he/she doesn't like some of the calls. A couple of "I hear ya, coach"(s) and "I'll look for it"(s). Players are geared up and are demonstrative but not to the point of taunting. One player says something that could be problematic and we talk to him or her quietly, maybe while lining up for a free throw or administering a throw in. Player control foul at one end, a 50/50 play at the other end get a PC. Same with three second calls. Cutting it close on the second horn of a timeout, adressing it as soon as possible in the game as opposed thumping 'em with a RoP in the fourth quarter. That kind of stuff? Last edited by Rooster; Mon Mar 04, 2013 at 08:32pm. |
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2. Yes. You can also talk to the captains or the coach. 3. Yes with PC, but some will disagree with the statement because it might lead to some incorrect calls in the name of "consistency." 4. I find if I get into the huddle on the first horn they're more likely to come out by the second. As long as they're moving out at the second horn, I don't have a problem.
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Sprinkles are for winners. |
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Bookmarks |
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