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  #1 (permalink)  
Old Mon Mar 04, 2013, 04:05pm
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Quote:
Originally Posted by seanwestref View Post
I have heard several different definitions of "game management" from different referees.

What is your definition of game management?
dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.
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Old Mon Mar 04, 2013, 04:32pm
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Quote:
Originally Posted by bob jenkins View Post
dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.
The magic is in knowing the difference.
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Old Mon Mar 04, 2013, 05:21pm
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Quote:
Originally Posted by bob jenkins View Post
dealing quietly with the little stuff before it turns into big stuff.

But also ignoring the little stuff that's going to stay little.
Quote:
Originally Posted by Adam View Post
The magic is in knowing the difference.
It's safe to assume that a big part of the magic comes from experience, yes? How much of another part comes from having at least a semblance of people skills? Coaches will be coaches, right? Another part from answering questions as briefly as possible?
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Old Mon Mar 04, 2013, 05:55pm
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Game Management ???

Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:

Demonstrates control of the game.
Leadership, able to run the game.
Communicates with coaches, partners and table.
Is courteous and polite.
Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation.
Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach.
Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike).
Has control of his/her emotions.
Takes the time to prevent an error from being made.
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Old Mon Mar 04, 2013, 07:32pm
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As you see it means different things to different people.

I just think it means running the game so that things do not get out of hand or are under control for the most part. There are several techniques that some feel should be done and others feel some things do not work, but you are there to make sure the game runs as smoothly as possible.

The best example I can give of bad GM is when you have a fight and you had many opportunities to take care of the issue before the actual fight. That could mean talking to players, talking to coaches, calling fouls, calling a T, or just getting out of the way and letting kids play.

Peace
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Old Mon Mar 04, 2013, 08:37pm
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Quote:
Originally Posted by BillyMac View Post
Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:

Demonstrates control of the game.
Leadership, able to run the game.
Communicates with coaches, partners and table.
Is courteous and polite.
Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation.
Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach.
Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike).
Has control of his/her emotions.
Takes the time to prevent an error from being made.
never wears belted pants.......
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Old Mon Mar 04, 2013, 09:29pm
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Just Two Simple Words ...

Quote:
Originally Posted by fullor30 View Post
Never wears belted pants.
Shut up.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16)

“I was in prison and you came to visit me.” (Matthew 25:36)
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Old Mon Mar 04, 2013, 09:47pm
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Quote:
Originally Posted by BillyMac View Post
Shut up.
yessum
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  #9 (permalink)  
Old Tue Mar 05, 2013, 06:33am
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Game management to me means:
knowing the rules, but also knowing when to enforce them.
Knowing when to talk, knowing when to listen, and knowing when to take care of business.
Having clock and situational awareness.
Anticipating different coaching strategies, so you can know what a coach or team will do before they actually do it.
Crew communication, both verbal and nonverbal.
Trust your partner to get the right calls, in the right area.
Being Trustworthy so your partner(s) can do the same.
Then knowing when to reach and get that crew saving call.
Be patient on the whistle, and see the development middle and end of a play.
Eye contact.
Crisp Mechanics.
Look the part
And most importantly:

DFIU!!
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Old Mon Mar 04, 2013, 07:54pm
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Quote:
Originally Posted by The Rooster View Post
It's safe to assume that a big part of the magic comes from experience, yes? How much of another part comes from having at least a semblance of people skills? Coaches will be coaches, right? Another part from answering questions as briefly as possible?
As far as it applies to dealing with coaches, yes. Having basic people skills helps. Having a basic ability to deal with teenagers helps as well; knowing when to joke around and when to crack down.

Experience teaches best, however.
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Old Mon Mar 04, 2013, 08:30pm
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Quote:
Originally Posted by Adam View Post
As far as it applies to dealing with coaches, yes. Having basic people skills helps. Having a basic ability to deal with teenagers helps as well; knowing when to joke around and when to crack down.

Experience teaches best, however.
What I want to avoid is making mountains out of molehills but I don't have that backpack full of experiences so if y'all would lemme know if I'm going in the right direction I'd 'preciate:

Coach is not quite chirping but IS vocal. It's not everytime but he or she is letting us know he/she doesn't like some of the calls. A couple of "I hear ya, coach"(s) and "I'll look for it"(s).

Players are geared up and are demonstrative but not to the point of taunting. One player says something that could be problematic and we talk to him or her quietly, maybe while lining up for a free throw or administering a throw in.

Player control foul at one end, a 50/50 play at the other end get a PC. Same with three second calls.

Cutting it close on the second horn of a timeout, adressing it as soon as possible in the game as opposed thumping 'em with a RoP in the fourth quarter.

That kind of stuff?

Last edited by Rooster; Mon Mar 04, 2013 at 08:32pm.
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Old Mon Mar 04, 2013, 08:43pm
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Quote:
Originally Posted by The Rooster View Post
What I want to avoid is making mountains out of molehills but I don't have that backpack full of experiences so if y'all would lemme know if I'm going in the right direction I'd 'preciate:

1. Coach is not quite chirping but IS vocal. It's not everytime but he or she is letting us know he/she doesn't like some of the calls. A couple of "I hear ya, coach"(s) and "I'll look for it"(s).

2. Players are geared up and are demonstrative but not to the point of taunting. One player says something that could be problematic and we talk to him or her quietly, maybe while lining up for a free throw or administering a throw in.

3. Player control foul at one end, a 50/50 play at the other end get a PC. Same with three second calls.

4. Cutting it close on the second horn of a timeout, adressing it as soon as possible in the game as opposed thumping 'em with a RoP in the fourth quarter.

That kind of stuff?
1. I don't respond to chirping unless it's too continuous. If it's chirping, if anything, he just gets a head shake letting him know that I hear him but disagree. If it's questions, I'll address him briefly with a "what did you see?" or an explanation of what I saw.

2. Yes. You can also talk to the captains or the coach.

3. Yes with PC, but some will disagree with the statement because it might lead to some incorrect calls in the name of "consistency."

4. I find if I get into the huddle on the first horn they're more likely to come out by the second. As long as they're moving out at the second horn, I don't have a problem.
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