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Game Management ???
Found this (below) on my hard drive. I don't know where it came from, but it's worth looking at:
Demonstrates control of the game. Leadership, able to run the game. Communicates with coaches, partners and table. Is courteous and polite. Exhibits a confident manner i.e. attention to detail, alertness, firmness, and timeliness of his/her reaction to a situation. Remains consistent when calling violations or fouls without regard to the score, whom it may hurt, or how it may effect future relations with the coach. Has a quiet influence on the game that relieves tensions and creates a steady effect upon contestants (both players and coaches alike). Has control of his/her emotions. Takes the time to prevent an error from being made.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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As you see it means different things to different people.
I just think it means running the game so that things do not get out of hand or are under control for the most part. There are several techniques that some feel should be done and others feel some things do not work, but you are there to make sure the game runs as smoothly as possible. The best example I can give of bad GM is when you have a fight and you had many opportunities to take care of the issue before the actual fight. That could mean talking to players, talking to coaches, calling fouls, calling a T, or just getting out of the way and letting kids play. Peace
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Let us get into "Good Trouble." ----------------------------------------------------------- Charles Michael “Mick” Chambers (1947-2010) |
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Quote:
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Just Two Simple Words ...
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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Game management to me means:
knowing the rules, but also knowing when to enforce them. Knowing when to talk, knowing when to listen, and knowing when to take care of business. Having clock and situational awareness. Anticipating different coaching strategies, so you can know what a coach or team will do before they actually do it. Crew communication, both verbal and nonverbal. Trust your partner to get the right calls, in the right area. Being Trustworthy so your partner(s) can do the same. Then knowing when to reach and get that crew saving call. Be patient on the whistle, and see the development middle and end of a play. Eye contact. Crisp Mechanics. Look the part And most importantly: DFIU!! |
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In one sentence, it is having control of all facets of the game so that the AD doesn't have to worry that the game is going to blow up.
It includes dealing with players and coaches, making the early call that sets the tone for the night and dealing with bad behavior appropriately. |
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I was at a game with two very good teams. I was sitting with a couple experienced refs. Team A jumped out to a large lead of 20 points. After one foul call (which was kind of a 50/50 call) in Team B's favor, the guys I was sitting with said "good game management call!" I asked them what they meant, and they told me.
I want to know, what does this sort of thing mean to you? |
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