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Thanks Snaqwells and BillyMac for getting me back into my NFHS rule book.
![]() Rule 4-11-1 Continuous motion applies to a try or tap for field goals and free throws, but has no significance unless there is a foul by any defensive player during the interval which begins when the habitual throwing movement starts a try or with the touching on a tap and ends when the ball is clearly in flight. Rule 4-23-1 Guarding is the act of legally placing the body in the path of an offensive opponent. There is no minimum distance required between the guard and opponent, but the maximum is 6 feet when closely guarded. Every player is entitled to a spot on the playing court provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip or let into the path of an opponent is not considered to have a legal position in contact occurs. Rule 4-41-1 The act of shooting begins simultaneously with the start of the try or tap and ends when the ball is clearly in flight, and includes the airborne shooter. Rule 4-41-3 The try starts when the player begins the motion which habitually precedes the release of the ball. |
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Not sure what point you're trying to get across there NoFear?
Are you disagreeing with what Snaq said?
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Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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4-41-3 The try starts when the player begins the motion which habitually precedes the release of the ball. So when the offensive player starts or gathers the ball s/he is considered to be shooting, the defensive player must be at the spot if not defensive foul. |
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__________________
Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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10.6.1 Situation A: B1 takes a certain spot on the court before A1 jumps in the air to catch a pass: (a) A1 lands on B1; or (b) B1 moves to a new spot while A1 is airborne. A1 lands on one foot and then charges in B1.
RULING: In (a) and (b), the foul is on A1. (4-23-5d)
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Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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APG's case play and the rule it notes (4-23-5) would be a great place to start.
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Sprinkles are for winners. |
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What contact there was: - did not disadvantage/impede the defense they were already on the way to the floor. - did not disadvantage/impede the offense, shot was made and offense trying to avoid contact with a falling object causes him to end up with an awkward landing not the contact it self.
Seems to me to be a clear no call LGP, responsibility for contact aside etc.
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Coach: Hey ref I'll make sure you can get out of here right after the game! Me: Thanks, but why the big rush. Coach: Oh I thought you must have a big date . . .we're not the only ones your planning on F$%&ing tonite are we! |
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, although the strides in this particular play are a bit unrealistic but if someone where able to realize such a distance it would be legal .Rule 4- 41 is trying to tell you when the shot has begun. I have not received the NFHS 2011-12 Case Book. ![]() What is APG? ![]() NFHS Rule 4-23-5 speaks of guarding a moving opponent without the ball. |
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Rule 4-41 tells us when the try begins, but that has nothing to do with whether a defender got a LGP in time. Knowing when the try begins is only important in determining if continuous motion will apply on a defensive foul. Also guarding a moving opponent without the ball is the same as guarding a moving opponent with the ball with the only exception being that time and distance apply to a defender trying to gain LGP against the moving defender without the ball.
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Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. |
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Okay, "APG" = "AllPurposeGamer". He posted the case play, even quoted it so you don't need your book. Also, check out case play 10.6.1C, in particular the ruling portion, which states in part: Quote:
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Sprinkles are for winners. Last edited by Adam; Mon Aug 01, 2011 at 12:02am. |
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