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It's good being able to comment on these situations now from down under. We've recently launched a new 24/7 sports channel, and I get to see a fair bit of NCAA.
Just thought I'd chime in and say that the ball definitely hadn't left his hand. I don't know your rules though... |
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Some fouls are like the one I mentioned.
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why? Shot clock violation is just a violation like a travel, basket interference, three seconds, or backcourt. If you could review that shot then why not review everything. There is a point you just cant do it... Look at football and what they have (look at new pro rules)... If all these palys were subject to review the game would take all night and have no flow...
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An interesting point that is not really directly responsive to the question here, but it's about the game and shot clocks in NCAA.
The game clock usually shows less time on the clock than there really is in the game, until zero. The shot clock shows more time than is usually on the shot clock. For example, when the game clock shows 11:11, there is really MORE than (or exactly equal to) 11:11 on the clock -- maybe as much as .99 seconds. The best way to see this visually is at the beginning of the game, when the clock ticks from 20:00 to 19:59 immediately, not in one second. You see it again when the clock goes to tenths of a second. The clock lingers on 1:00 for a full second before showing 59.9. The reason is that while the clock is showing 1:00, the amount of time left is really between 1:01 and 1:00. In other words, the game clock is always rounding down to the nearest second (or in the last minute to the nearest tenth). The shot clock is different. You don't see the second tick off UNTIL the second is actually expired. So, unlike the game clock, when the shot clock is started, it takes a full second before it goes from 35 to 34. This is why, for example, you can see the odd situation where the game clock shows 34.5, but the shot clock still shows 35. It seems the shot clock should be off at the point, but not really. The true time left on the shot clock might really only be 34.2, even though it shows 35, because it doesn't tick down to 34 until it gets to 34. Very long winded way of saying that the shot clock horn should always be simultaneous with 0, because as soon as it says zero, there is no more time in the 35 seconds. |
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They don't state a reasoning, but it's likely because not all shot clocks operate the same (different manufacturers). The most obvious solution will be to include tenths of seconds on shot clocks, but it may not happen for quite a while. We discussed this here: Any engineers on board? Zero on the shot clock, no horn
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Trust your partners, but trust yourself more. Training, experience and intuition are your currency. Last edited by pizanno; Fri Mar 27, 2009 at 05:41pm. |
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As an example, I've worked at two different D-I schools, each of which has the shot clock set to automatically turn off when there is less time on the game clock than on the shot clock. At one school, the shot clock turns off when there are 35.9 seconds on the clock, at another, it doesn't turn off until 35.0.
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