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There is an inconsistency between rule 10-6-1 and Rule 4 remember I posted 10-6 earlier in this discussion but Rule 4 where it defines verticality specifically states that you must have LGP. My take ... once again the rule book is not as clear as it should be... In one place it says you have to have LGP then in another place it says it can apply on rebounds. and we know that in rebounding the ball is loose with no team control. We know you can legally guard when a player does not have the ball, but can you legally guard when the ball is loose? Who is guarding who? who has to establish facing who? in whose path? I would like to see the rules committee actually clean up the rules that are messed up instead of worrying about whether an intentional kick can occur above the knee. or worrying that the home team has to be in white uniforms, or worrying that the stripes now dont have to contrast It's just like the path thing and will forever haunt us... |
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10-6-1 is not redefining "verticality". It is stating what can be a foul in the cases of rebounding, etc. Verticality remains a part of LGP.
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Owner/Developer of RefTown.com Commissioner, Portland Basketball Officials Association |
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What can B1 legally do? B1 can jump or raise the arms up. Where can B1 legally HAVE their arms? Anywhere in their vertical plane. We have two very clear parts of this rule: where the arms can be and what the arms can do. To extend this to say they can do anything if the location is legal is adding more to the rule beyond what is there. Nowhere does it say that B1 can sweep the arms around once they're up. The only contact the defender can legally create is in the process of raising the arms or jumping. Any other contact created by the defender is a foul by the defender.
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Verticality doesn't just mean the space directly above his shoulders, it applies to the space above his body. Of course, as all of the cone jokes indicate, the exact area protected is not really defined though most of us probably use the torso as a guide. Adam
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My only point is that the principle of verticality does not absolutely absolve B1 from responsibility for contact in the vertical plane. |
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Lotto,
I think an assumption was made that the contact being discussed is game-related (ie not fighting). You could use a fight to show all sorts of exceptions to contact rules, but it would have no bearing on how normal contact is ruled with regard to verticality.
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There is an exception for a player hitting the hand of an opponent when that hand is on the ball. The verticality rule grants an exception to a defender that allows them to raise their arms and perhaps cause contact while raising them. The verticality rule exempts arms that are in a raised position above the body from being liable for a foul. The verticality rule does not permit any other contact such as might be had when the arms are swept side to side as in a football stop the clock signal. The verticality rule doesn't grant the defender ownership of that space, only extended priviledges. I don't see anything that gives them freedom to knock an opponents arms out of that space unless it is through the raising of the arms.
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The verticality rule doesn't grant the defender ownership of that space, only extended priviledges. I don't see anything that gives them freedom to knock an opponents arms out of that space unless it is through the raising of the arms. [/B][/QUOTE]The above sounds fair to me. Even if you do have full ownership, you can't use that ownership to attain an advantage that wasn't intended originally by the rule. I think that that falls in line with the probable purpose and intent of the "verticality" rule. |
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from rule 4 Verticality applies to a legal position. The basic components of the principle of verticality are: a . Legal guarding position must be established and attained initially, and movement thereafter must be legal. b . From such position, the defender may rise or jump vertically and occupy the space within his or her vertical plane. c . The hands and arms of the defender may be raised within his or her vertical plane while the defender is on the playing court or in the a i r . d . [/B]The defender shall not be penalized for leaving the playing court vertically or having his or her hands and arms extended within the vertical plane.[/B] e . The offensive player, whether on the playing court or airborne, shall not clear out or cause contact that is not incidental. f . The defender may not belly up or use the lower part of the body or [/B]arms to cause contact outside his or her vertical plane.[/B] g . The player with the ball shall be given no more protection or consideration than the defender in the judging of which, if either, player has violated the principle of verticality. Taken literally must be in LGP. Taken literally arms cannot move because defender shall not be penalized for having hands/arms extended. Does not say anything about movement except that you cannot use arms outside of cyliner... I agree with Adam that you may be able to move your arms some but given that torso is the guide.. a person's arms dont need to go out much either to the front or side to get them out of the cylinder. With hands above head in a comfortable position it is vertical. so if you moved hands in normal move to guard it may not be a foul... but once the extend past the torso it is a foul. I would venture to guess that most of the time swats, lunges, movements for the ball will take the arms and hands outside the vertical cylinder |
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Kelvin, I think you're right. Given the physical limitations involved, as well as time constraints, this discussion is largely theoretical. Most movement, if it possesses sufficient force to gain an advantage, is going to go beyond the vertical space belonging to the defense.
Now, I'm still trying to figure out if it applies to rebounders. If not, all air is virtually international air space and first come first serve; regardless of body position.
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The defenders arm are outside the vertical cylinder (horizontal) and are brought into the cylinder forcefully and subsequently make contact within the vertical space.
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