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NBA Rules Cheat-Sheet ...
We've got a bunch of guys working the Greater Hartford Pro-Am League, a summer league combining professional players and amateur players, using many NBA rules. The guys working these games are mostly only-high school and combined high school/college officials.
For those interested in NBA versus high school/college rule differences, here's the "cheat-sheet" that is used in the league. Due to my lack of knowledge regarding college and NBA rules, I can't be certain if all of these are "true" NBA rules, or if they're hybrid rules combining aspects of NBA, college, and high school. JUMP BALL • Team which gains possession of the jump ball is awarded the throw-in for the 4th Qtr (end line); Opponent is awarded the throw-in for the 2nd & 3rd Qtrs (end line). Player may run the end line. • All held balls are jump balls at the nearest circle; shot clock remains. If defensive team violates, reset shot clock to 14, if inbounded in frontcourt; backcourt reset shot clock to 24. • Out-of-bounds between two opponents, jump ball at nearest circle & reset shot clock to 24. • Out-of-bounds involving multiple players, jump ball at center circle between ANY two opponents in the game & reset shot clock to 24. • Block/Charge, NOT involving the RA/LDB, with officials giving conflicting signals; ANY two opponents in the game at center circle & reset shot clock to 24. • Positioning for jump ball, first option for positioning goes to player whose basket is closest, then alternating positions. SUBSTITUTIONS • After ANY violation or out-of-bounds where the ball will be inbounded in the backcourt, the substitute MUST in the substitution box or its vicinity to enter the game. However, a reasonable amount of time will be allowed for a substitution during the last 2-minutes of each period or overtime. • NO substitutions are allowed after the last successful free throw or for suspension-of-play, EXCEPTION: serious injury or bleeding player; but a substitute ONLY for that player and opponent is allowed one substitution. PENALTY • Two free throws on the 5th team foul in each Qtr & on the 4th team foul in overtime. • Offensive fouls & Technical fouls are NOT team fouls. • In the last 2-minutes, if a team does not have 4 team fouls, when the commit a foul, the team fouls shall go to “4”. TECHNICAL FOULS • NOT a personal foul. One free throw and resume play at point-of-interruption. • Once a player has been “ejected”, a technical foul CANNOT be assessed. • MUST be given to an individual. CANNOT be a team/bench technical foul (Unsportsmanlike). LOOSE BALL FOULS • Count towards personal & team fouls. 8-SECOND BACKCOURT VIOLATION AND BACKCOURT VIOLATION • The ball is inbounded one-step in the frontcourt and CANNOT be passed into the backcourt, unless in the last 2-minutes of the 4th Qtr or OT. SUSPENSION-OF-PLAY • Neither team can substitute & ONLY the offensive team can be granted a time-out. CLOCK STOPPAGE • Made basket in the last 1-minute of the 1st, 2nd & 3rd Qtrs. • Made basket in the last 2-miuntes of the 4th Qtr & OT. TIME-OUTS • Two full time-outs (60-seconds) & one 20-second time-out per Half. • ONLY the unused 20-second time-out can carryover into the 2nd Half. • Maximum time-outs in 2nd Half ! Two full time-outs (60-seconds) & two 20-second time-outs. OFF-BALL FOUL & SUCCESSFUL BASKET • The player who was fouled (i.e. screener, etc.) is awarded one free throw with players lined up. FLAGRANT FOUL • Two free throws and ball awarded to offended team at the free throw extended in the frontcourt & shot clock reset to 24. FREE THROWS • Injured Player cannot attempt ! Opposing coach selects player from the bench to attempt free throws ! Injured player CANNOT return. • Injured Player cannot attempt because of flagrant foul penalty 1 ! His coach selects one of the remaining 4 players on the floor to attempt free throws ! Injured player CANNOT return, EXCEPTION: Concussion Protocol or an Away-from-the-Play Foul. • Injured Player cannot attempt because of flagrant foul penalty 2 !His coach selects ANY eligible team member to attempt free throws ! Injured player is permitted to return to the game. • Disqualified Player ! His coach selects an eligible substitute to attempts free throws. • Ejected Player ! Opposing coach selects from the bench. • Ejected Player (after being FF2 by opponent) ! His coach selects one of the remaining 4 players on the floor to attempt the free throws. AWAY-FROM-THE-PLAY FOUL • ANY player in the game is awarded 1 free throw and resume play from the POI. If after a made basket, all privileges remain. DEFENSIVE 3-SECOND VIOLATION • Technical Foul: ANY player in the game is awarded 1 free throw and resume play with a throw-in on the sideline at the free throw line extended & shot clock shall remain or reset to 14 seconds, whichever is greater. DELAY-OF-GAME • Touching the ball before the thro-in has been released. EXCEPTION: Last 2-minutes of the game a technical foul will be assessed without any warning. CLEAR-PATH-TO-THE-BASKET FOUL • Two free throws to the offended player and resume play with a throw-in on the sideline nearest to where play was interrupted. NUMBER OF PLAYER • A team CANNOT be reduced to less than 5 players. • The last disqualified player shall remain in the game and a technical foul shall also be assessed to his team. All subsequent personal foul, and offensive foul (on that player), shall be treated similarly. In the event that a player is injured or ejected, the last player who was disqualified (in inverse order) must replace the injured/ejected player. Their re-entry will be penalized with a technical foul.
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"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16) “I was in prison and you came to visit me.” (Matthew 25:36) |
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