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Time And Distance Are Relevant ...
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the visual field), the screener may be anywhere short of contact. ART. 4 When screening a stationary opponent from behind (outside the visual field), the screener must allow the opponent one normal step backward without contact. ART. 5 When screening a moving opponent, the screener must allow the opponent time and distance to avoid contact by stopping or changing direction. The speed of the player to be screened will determine where the screener may take his/her stationary position. The position will vary and may be one to two normal steps or strides from the opponent. ART. 6 When screening an opponent who is moving in the same path and direction as the screener, the player behind is responsible if contact is made because the player in front slows up or stops and the player behind overruns his/her opponent.
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