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Easy, sparky. First of all, this doesn't happen in my game as the R because I go to the table in any short time remaining situation and tell them to make sure they wait until the chop to start the clock. This ensures they're paying attention to the time. Second of all, if I don't have a count I'm certainly not going with some "1 high dribble = 1.2 seconds, 1 quick dribble = .75 seconds." If none of us had a count, I'm getting the coaches together and telling them we have no definitive knowledge so we're going to the last known time. After this discussion, I emailed my supervisor and asked him what he could support in this situation. I'll let you know what he says but I'm 100% certain I'm not getting post season games if I try to use some whacky formula for ascertaining the amount of elapsed time.
Feel free to use the whacky dribble/shot timeline, but if I'm on that crew, you're going on my blocked partners list because that is not something I could get behind when trying to explain to a coach or supervisor. |
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Supported by the little book if no one has DEFINITIVE KNOWLEDGE of how much time has elapsed.
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Art 2 says other official information maybe used to make a correction. So your DEFINITIVE KNOWLEDGE thinking is not going to always hold up. |
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Multi-Tasking
If you ARE NOT doing a visible count. Nor keeping a non-visible count. Then are you really counting the number of dribbles a player is taking?
![]() If there is 5 seconds on the clock when a team makes a throw-in, then I will be performing a silent count. Once I get to 5 (in my head) I will try to take a peak at the clock to see why the horn has not sounded. If it still reads 5 seconds I will sound the whistle and say game is over.
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I certainly think it's foolish if a player takes a dribble and puts up a shot and the clock doesn't start that the logic uses is "since we don't know HOW much time elapsed we won't remove ANY time."
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in OS I trust |
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