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Ready for Play
When should the ready for play be blown. Does it vary on the game situation or if a team is running a hurry uo offense the whole game or if a team is behind in the last two minutes? I would like to hear your thoughts.
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I absolutely hate it when crews speed up the tempo when a team is behind in the last two minutes. I'm not saying we shouldn't hustle -- but just because your team is down doesn't mean my crew is going to run around like a bunch of chickens with our heads cut off. It's not our fault you're losing. Hustle, don't hurry. |
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"...as cool as the other side of the pillow." - Stuart Scott "You should never be proud of doing the right thing." - Dean Smith |
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Something that I heard (it may not be true) that in the Big Ten they expect the RFP to be blown 12-14 seconds after the end on the last play are there any guidelines like that in NFHS?
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I personally like to shoot for no more than 15 seconds after the end of a running play, in fact, my crew slowed me down from an average of about 12 seconds. When you hustle and keep a consistent pace all game its enables the offense to get a tempo and you get more snaps. |
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...but my BJ is digging the ball from somewhere on the sidleline or over on the track and relaying the ball to the U. Not us. We will get another ball from the ball boy and then they can fetch the other one. We are paid to officiate not be ball chasers. |
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Quick version... The RFP is blown in when the R determines that the last offensive substitute has reached the huddle. The play clock is 20 seconds. If in the R's judgment teams are abusing the RFP time, the R may start the play clock before all substitutes reach the huddle.
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Pope Francis |
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Pope Francis |
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NFHS in its 1997 rule change basically chastised Rs for delaying the ready late in the game following a change of possession to allow for subs then changed the rule to always start the clock on the snap to assure consistency. |
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