Quote:
Originally Posted by SamG
I agree that would be ideal. I have also worked games (in the broadcast truck) where the camera operator goofed and didn't include the clock in the shot. Then they go to the superimposed clock.
My point is simply they use the superimposed clock many times, why would it all of a sudden be considered "inaccurate" now? Just as a reminder, I'm not talking about the computer generated clock that is used through most of the game, but superimposing the "clock" camera over the "game" camera.
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There's a picture floating about from a game last year (or the year prior) where the clock above the basket showed 0.0 and the clock elsewhere in the arena showed 0.x
(I think this is (part of) what led to the slight rule change to require the use of the clock above the basket.)
So, if the superimposed clock is the one above the basket, no problem. If it's from elsewhere in the arena, ...