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  #1 (permalink)  
Old Tue Feb 12, 2013, 11:30pm
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IMO those of you saying block on play #1 are asking way too much of the defender.
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Old Wed Feb 13, 2013, 12:41am
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Originally Posted by VaTerp View Post
IMO those of you saying block on play #1 are asking way too much of the defender.
Same here. He gets two feet on the floor before A1 leaves the floor and his torso is facing the shooter. It's tough to expect a defender to immediately become a statue.
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Old Wed Feb 13, 2013, 01:37am
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Originally Posted by JetMetFan View Post
Same here. He gets two feet on the floor before A1 leaves the floor and his torso is facing the shooter. It's tough to expect a defender to immediately become a statue.

I think it is too much to ask of the offensive player to change direction when a defender comes into their path after they're in the air. The defender doesn't have to immediately become a statue if he gets there in time. He just didn't get there quick enough to meet the requirements.

In addition to having two feet down and having his torso facing the shooter, the defender must also have his torso in the path of the opponent before the opponent jumps...and that is the element on which he failed. It is the position of the torso that dictates when the defender makes it into the path or not. The feet only matter as far as being on the floor, not their position relative to the path.

If you want to allow him to bring his torso into the path after the shooter jumps, then you must also allow a defender to lean their torso out into the path if they had their feet down and facing...it is essentially the same thing.
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Last edited by Camron Rust; Wed Feb 13, 2013 at 01:40am.
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Old Wed Feb 13, 2013, 02:40am
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1 - Block
2 - No Call
3 - Charge
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Old Wed Feb 13, 2013, 04:55am
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Originally Posted by Camron Rust View Post
In addition to having two feet down and having his torso facing the shooter, the defender must also have his torso in the path of the opponent before the opponent jumps.
The defender has to obtain LGP before his opponent leaves the floor. I'd post a freeze if I could - I'm at work - but B1 does meet the requirement in this case. A1 was almost airborne but according to the rule almost isn't good enough.
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Old Wed Feb 13, 2013, 06:34am
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Originally Posted by JetMetFan View Post
The defender has to obtain LGP before his opponent leaves the floor. I'd post a freeze if I could - I'm at work - but B1 does meet the requirement in this case. A1 was almost airborne but according to the rule almost isn't good enough.
A freeze frame will not help you...it will not show what you need to see.

There are a two reasons he doesn't have LGP but the only one you really need to consider is that B1 was moving towards the shooter all the way until the time of contact....well after A1 left the floor. That alone makes it a block.

You could see that if you get two freeze shots. If you freeze it at the time the shooter leaves the floor and then another freeze at the time of contact, you'll see that the defender has moved toward A1 in that interval (as was still moving). Just because the feet are still doesn't mean the defender isn't moving.
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Old Wed Feb 13, 2013, 06:51am
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Originally Posted by Camron Rust View Post
A freeze frame will not help you...it will not show what you need to see.

There are a two reasons he doesn't have LGP but the only one you really need to consider is that B1 was moving towards the shooter all the way until the time of contact....well after A1 left the floor. That alone makes it a block.

You could see that if you get two freeze shots. If you freeze it at the time the shooter leaves the floor and then another freeze at the time of contact, you'll see that the defender has moved toward A1 in that interval (as was still moving). Just because the feet are still doesn't mean the defender isn't moving.
That's where we're going to differ and that's why I referred to the defender being a statue. His upper body is going to be moving towards the shooter just as a matter of physics because his body is slowing down. If he doesn't break what would be his normal vertical plane then he hasn't done anything wrong.
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Old Wed Feb 13, 2013, 12:00pm
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Originally Posted by JetMetFan View Post
That's where we're going to differ and that's why I referred to the defender being a statue. His upper body is going to be moving towards the shooter just as a matter of physics because his body is slowing down. If he doesn't break what would be his normal vertical plane then he hasn't done anything wrong.
That is precisely why it is illegal.
4-23-3:
c. The guard may move laterally or obliquely to maintain position, provided it is not toward the opponent when contact occurs
The rules of guarding require that he get there in time to NOT be moving towards the shooter.

He doesn't get verticality until he is vertical. Moving into a vertical position after the shooter is airborne is NOT verticality..
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Last edited by Camron Rust; Wed Feb 13, 2013 at 12:45pm.
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Old Wed Feb 13, 2013, 12:16pm
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Quote:
Originally Posted by VaTerp View Post
IMO those of you saying block on play #1 are asking way too much of the defender.
I don't think it's asking too much of the defender to not move into the offensive player, airborne or not. He was *almost* there....but just not quite. I say block.
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