![]() |
Clock running out
This didn't happen in my game, but what if?:
4 tics remaining tied game A1 throws it into A2 who beats the bad defense and is heading for a layup 50 feet away. I notice clock hasn't started, I begin a count in my head and blow it dead prior to the layup. Just prior to blowing it dead, I notice the clock is now running and has 3 seconds remaining (obviously started 2 seconds or more late) I blow whistle, clock stops and there is 2.4 remaining. We're going to OT. I'm sure there would be some angry people there, but is this what you would do? |
What was your count?
|
Quote:
|
Quote:
|
I've done it, twice.
Now, I always have a count in the closing seconds, and I would rather stop play two seconds in, reset the clock, and have a new throw in at the appropriate spot. To me, that's the least problematic solution. |
Quote:
|
If you use a full arm swing for this purpose, couldn't it conceivably cause confusion. A player or coach mistakes it for a closely guarded count?
|
Quote:
|
Quote:
And I said conceivably. |
Quote:
|
Quote:
|
I concur with Snaqwell's previous two posts.
|
Quote:
|
Quote:
(Fill in the blank contest.) |
Quote:
|
All times are GMT -5. The time now is 03:27am. |