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Old Wed Jun 23, 2010, 11:45pm
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20 minute running clock. Sttop on whistle last 2 minutes of game.
3 time-outs per game with a maximum of 2 per half. Therefore if a team does not use a T/O the 1st half they lose it.
All shooting fouls are 1 shot for 2 points. Unless the player makes the basket, then the 'and one' free throw would only be 1 point. When the team reaches 7 fouls, again. 1 free throw for 2 points for the remainder of the game.
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Old Fri Jun 25, 2010, 12:23am
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Quote:
Originally Posted by Zoochy View Post
20 minute running clock. Sttop on whistle last 2 minutes of game.
3 time-outs per game with a maximum of 2 per half. Therefore if a team does not use a T/O the 1st half they lose it.
All shooting fouls are 1 shot for 2 points. Unless the player makes the basket, then the 'and one' free throw would only be 1 point. When the team reaches 7 fouls, again. 1 free throw for 2 points for the remainder of the game.
We use this rule for the summer league I'm currently working. It's a high school league, and they very much want to keep games short and moving. While I agree with the "one for two" policy in a summer league setting, I disagree with it for a regular season...even for rec league.

To me, a regular season setting means a more formal rule set. I don't mind the 20 minute running clock halves (clock stops in final minute), in fact I'd be in favor of it for rec leagues.
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Old Fri Jun 25, 2010, 07:54am
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It seems like 6 in one hand, half a dozen in the other. Not sure there is a right or wrong with this. Play whatever is easier to run and keeps games on time. Many of the leagues that are played under "normal rules" that I am exposed to are 6 minute quarters. Then again those are not played in the summer with many local or club type teams playing at the same time. So in that case running clock might be the best. I will say that 20 minutes seems a lot for kids that young. Maybe 18 or 16 would be better. But then again that might not be long enough.

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Old Fri Jun 25, 2010, 09:22am
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My 7th-8th grade league has used 4 10-minute running quarters for the past twelve years, with the clock stopping for the last 2 minutes of the game.
Our younger age groups transitioned to 8-minute quarters a couple of years ago.
Personally, I would prefer going to halves, but the leagues all have rules regarding minimum number of quarters played, so staying with the quarters has helped us monitor that rule.
Our younger ages had "normal" games before they came under my organization's umbrella, and keeping them on track was an ongoing nightmare.
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