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  #16 (permalink)  
Old Thu Jun 21, 2007, 01:59pm
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Quote:
Originally Posted by Snaqwells
How about an airborne dribbler?
A what???
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  #17 (permalink)  
Old Thu Jun 21, 2007, 04:32pm
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Quote:
Originally Posted by Jurassic Referee
You might just change your mind about that after reading case book play 10.6.1SitA(b).
I will look at that tonight.
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  #18 (permalink)  
Old Thu Jun 21, 2007, 07:02pm
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Quote:
Originally Posted by rockyroad
A what???
I was merely pointing out how a player may become airborne and land while maintaining control the entire time.
Now, how about this scenario:

1. A1 catches a pass in the air.
2. B2 establishes position in front of where A1 is about to land, allowing A1 to land but nothing more.
3. A1 passes to A2 and proceeds to land, then his momentum carries him into B1.
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  #19 (permalink)  
Old Thu Jun 21, 2007, 07:44pm
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Quote:
Originally Posted by Snaqwells
I was merely pointing out how a player may become airborne and land while maintaining control the entire time.
Now, how about this scenario:

1. A1 catches a pass in the air.
2. B2 establishes position in front of where A1 is about to land, allowing A1 to land but nothing more.
3. A1 passes to A2 and proceeds to land, then his momentum carries him into B1.
If A1 knocks B2 on his @ss then we have a charging foul on A1.

There is nothing in the rules related to this sitch (note I said related to this sitch) that allows a player to knock a defender on his @ss.
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  #20 (permalink)  
Old Fri Jun 22, 2007, 03:01pm
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Some time and distance don't apply? Because A1 had player control when LGP was established, I presume. Makes sense to me, and seems logical.
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  #21 (permalink)  
Old Mon Jun 25, 2007, 04:19pm
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Quote:
Originally Posted by rockyroad
Agreed...and that's why Jurassic and M&M didn't think of travelling - they don't have great minds!!
I don't get it.
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