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The game clock (most game clocks) will immediately go to 19:59 when started; the time remaining is always equal to or greater than the time displayed; the clock will remain at 0:00 for one second before the horn sounds. |
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I have never seen a shot clock that shows tenths or hundredths of a second.
This discussion is why the rule was changed from last year to this year. In the 2006 NCAA rules, one was supposed to reset to 15 when there were 15 seconds or less on the shot clock when the kicked ball occurred. Most shot clocks read 30 when there's 29.1-30 seconds left, then change to 29 at 29 seconds left, and so on. (Why? You wouldn't want the clock to say 0 before time expired!) This caused people to wonder what to do when the shot clock said 15 with a kicked ball violation, since in most cases, there would be less than 15 seconds left. The NCAA does not want a reset in this case, so they changed the rule this year to specify a reset with 14 or less on the shot clock, and no reset with 15 or more. |
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I also disagree with the OP that there's a "big difference" between 14.1 and 14.9. That's plenty of time to adjust to whatever happens as it ticks down, and nobody has a play that tkaes between 14 and 15 seconds to run ("If the clock is at 14.1, we'll run Iowa; if it's at 14.9, we'll run Texas") |
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