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Good pregame meeting
WHat is considered a good pregame? What issues do you cover and stuff like what. What about with the captians and the head coaches with you right before tip off?
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I feel as though I am dragging this out too long! Any suggestions on how I can shorten this aspect of the game? All kidding aside - IHSAref - I would search the forums for pregame. Theres at least a couple topics a year on that. Personally this year, we can all talk about the normal stuff but I am going to talk about rotating and doing what we can to get two officials on ball side even if it means multiple rotations in a set. Check this post for starters: Pre Game |
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Good Pregame = Good Game
In my experience, a good pregame goes along way to making sure we as a team call a good game. As we are expected to be in the lockerroom 1 hour prior to tipoff, thats plenty of time to have a good pregame discussion. Early in the year, we generally go down point by point, the subjects on the back of my pregame card. We also talk about any unusual plays that we have been involved in.
The games that have not been well officiated, all had one thing in common....we didn't have a good pregame in the lockerroom. This may not have been the reason, but its no coinsidence. As far as the Captains meetings go. Make it quick. Establish the protocols with them. If I am the referee I always end these with these words:
And if its a girls game, don't hang on the rim when you dunk. |
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Here's another thread with some pre-game stuff: Looking for a detailed pre-game
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Any NCAA rules and interpretations in this post are relevant for men's games only! |
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[QUOTEWHat is considered a good pregame? What issues do you cover and stuff like what. ][/QUOTE]
The pre-game changes for which association I do games for. I'll give you some for the HS games. 1 We meet 1 hour prior to game time. 2: Rotation, good eye contact 3 Watch you primary 4: help out on jump ball situation 5 Boundary Line Responsibilities 6: Last Shot Responsibilities 7: Post Play and Post Travels 8: What are reasons to rotate 9:Rotate from closedown 10: Double Whistles (freeze) 11: Throw-ins (eye contact, table, clocks 12: Communicate at 6 & 9 fouls 13: Soliciting for help (or coming in) There are many more I just stated a few. And most will change if you have worked with the crew before. IMO |
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Any NCAA rules and interpretations in this post are relevant for men's games only! |
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I bought the Honigs magnetic board and it has a pretty decent pregame card with it. Also one of the leagues I work in sent out a pregame he would like all of us to use. The two are pretty consistant with each other. With my HS partners, I have to admit we got a little lax on the pregame last season. We would talk about things in the car on the way, but not really do a formal pregame. This year we are going to make ourselves do that. As far as with the coaches and captains, I ususally say explain the boundary lines (just in case, some gyms have strange things going on) talk about uniforms, and emphasize sportsmanship. Tell them to have a good game, and get to it.
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Long Version Pre-Game
This long version pregame was created with the input of many Official Forum members. I don't use the entire list. I pick and choose from the list depending on my partner's experience, the level of the game, early season versus late season, how often I work with a partner, etc. As long as this is, it's still shorter than the pregame card that we are given by IAABO every season:
PREGAME CONFERENCE Court Coverage Trail’s Primary Responsibilities: Sideline And Division Line Last Second Shot Drives Starting In Primary Bring Subs In Weak Side Rebound Coverage Lead’s Primary Responsibilities: Endline And Sideline Post Play Illegal Screens At Elbows Stay In Your Primary, It Must Be Obvious To Come Out Of Your Primary Coaches And Captains Players properly equipped. Players wear uniforms properly. Practice good sportsmanship. Double Whistles Let’s both hold our preliminary signal and not give a block or player control signal. Make eye contact with each other. Give the call to whoever has the primary coverage, unless you definitely have something different that happened first. Opposite signals: Assess both fouls. Count the basket if the ball was released before the contact. Resume with the Point of Interruption. Pass And Crash Let’s have the Lead official follow the pass, stay with the ball. The Trail will be responsible for the crash. Out-Of-Bounds Help If I have no idea and I look to you for help, just give a directional signal. No need to come to me. Just point. If I signal but I get it wrong, then blow the whistle and come to me. Tell me what you saw and let me decide if I’m going to change it. Press Coverage Help each other. New Lead will wait at midcourt. Technical Fouls If I T a coach, get me away from the coach. The situation is heated and I don’t want to whack the coach back-to-back. Let’s move away from the benches. Non calling official should inform the coach that the coaching box privilege has been lost. Let’s get together and make sure we administer the penalty or penalties correctly and in the correct order and at the correct basket. If one official issues a warning to somebody (player or coach), make sure the other official knows. If I’ve already warned the coach, the coach shouldn’t get a free shot at you. Two-Point / Three-Point Shot If one official incorrectly signals the number of points, the other official will simply blow the whistle immediately, discuss the play with our partner, come to a decision, signal the correct number of points to the table, and resume the game. We will only correct if we are 100% sure. Goaltending And Basket Interference 99% of the time, the Trail will be responsible for the call. Lead can help out on a quick shot in transition, when Trail hasn’t made it into the frontcourt yet. Let’s remember that it’s never basket interference or goaltending to slap the backboard. Coaches and fans always want it, but we can’t award the points. Last Shot 99% of the time, the Trail will be responsible for the call. Let’s both have an opinion, in case Trail’s not sure. How will we handle a full-court pass when the Trail is stuck in the backcourt? Foul Mechanics Preliminary signal given at spot of foul for all common fouls. Calling official must designate throwin spot or number of shots. Noncalling official, get the shooter. If the ball enters the basket, inform partner that ball went in. Throw Ins Ten players, eye contact, check table, check clock. Timeout Mechanics When the ball is dead, we must be alive. Team calling timeout must have player dribbling or holding the ball. Both officials must know the game situation when play resumes following a timeout (team, direction, spot or run baseline, shooter, number of shots). One official at spot of throwin or free throw line with ball facing direction in which it will be put into play. Other official at division line, quarter for 30 second and three quarters for 60 second. Post Play Let’s not allow a defender to use a leg or knee to move a player off the block. Let’s make sure the offensive player isn’t holding off the defender, or holding him with his off-hand. As Lead, let’s find the post matchup as soon as possible so that we get the first foul. Remember the RIDD’s. Don’t let players: Redirect, Impede, Displace, or Dislodge. Ball-Handler / Hand-Checking Two hands on the ball-handler is a foul. Automatic. One hand that stays on the dribbler is a foul. Let’s not let a defender ride the dribbler as the ball is coming from backcourt to frontcourt. Remember SBQ. If the dribbler’s Speed, Balance, or Quickness are affected, we should have a hand-checking foul. Screens We must work hard off the ball. In the first half especially, let’s clean up the screening action. The screening action will be right in front of the defensive coach in the first half, so if the coach sees an illegal screen, we should too. In the second half, with the defensive coach 60 feet away, let’s be aware of the screening, but we don’t need to focus quite as hard on it. If there’s an obvious call to be made, let’s absolutely make it; but we won’t make it our “point of emphasis” in the second half. Consistency Let’s see if we can call the same game. Be consistent with each other. Let’s try to remember what we’ve called earlier in the game, and what we haven’t called. Be consistent with what has already happened in the game. If I have a very close block/charge play and I call a blocking foul, then the next time you have a similar block/charge play, you should have a blocking foul. Game Situation Awareness One of us should quickly check the clock after every whistle to make sure the clock stops properly. One of us should check the clock every time it should start to make sure it does so. Let’s try to be aware of the foul count during the game. We don’t want to be surprised when it’s time to shoot the bonus. If we know that the next foul will result in bonus free throws, we’ll be more likely to remember our shooter. Last Two Minutes We’re not calling anything in the last two minutes if we haven’t already called it earlier in the game, unless it’s so blatant that it can’t be ignored. We don’t want our first illegal screen to be called with 30 seconds left in the game; but if the illegal screen puts a player into the first row of the bleachers, then we have to call it. Let’s not put the whistles away in the last two minutes: That wouldn’t be consistent with the way we’ve been calling the game. If the game dictates it, let the players win or lose the game at the line. We don’t want to be the ones who decide the game by ignoring obvious fouls just to get the game over. End of game strategic fouls: If the winning team is just holding the ball and is willing to take the free throws,then let’s call the foul immediately, so the ballhandler doesn’t get hit harder to draw a whistle. Let’s make sure there is a play on the ball by the defense. If there’s no play on the ball, if the defense grabs the jersey from behind, or if the ballhandler receives a bear hug, we should consider an intentional foul. These are not basketball plays and should be penalized as intentional. 2006-07 Rule Changes: Changed the guidelines for headbands and sweatbands. Added that a school logo/mascot is also permitted on the pants, compression shorts, sweatbands and headbands. The exact time observed by the official may be placed on the clock when a timer’s mistake has occurred. A fourth delay situation was added for water on the court following any time-out. Changed the procedure for delay warnings to only one warning for any of four delay situations (previously three). Established a new signal for a team-control foul. The arm is extended and the fist is punched. Clarified that a player who has any amount of blood on his/her uniform shall be directed to leave the game until the situation is corrected. Clarified that a closely guarded count is terminated when an offensive player in control of the ball gets his/her head and shoulders past a defensive player. Clarified that an unsporting foul can be a noncontact technical foul which involves behavior not in accordance with the spirit of fair play. Clarified that a player is one of five team members who are legally in the game at any given time except intermission and that during an intermission, all team members are bench personnel. Clarified that during a 30-second time-out, no on-court entertainment should occur. 2006-07 Points Of Emphasis: Concussions Uniforms Time-outs Intentional Fouls Rule Enforcement/Proper Signal Use Connecticut Mechanics: Arms extended not closely guarded signal. Point to floor for two point field goal try. No long switches when foul is called in the backcourt and there is no change of possession or direction. Team members are not allowed to congregate at midcourt during introductions.
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Any NCAA rules and interpretations in this post are relevant for men's games only! |
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