Quote:
Originally Posted by Welpe
Robert, the clock will stop to enforce the penalty but then it will be wound on the ready for play. One of the reasons this was done, as bison said, was to prevent Team A from unfairly scrambling to spike the ball. New this year also to NCAA, there is also a 10 second subtraction from the game clock in this case if there is less than a minute to go in the half and either team commits a foul that stops the clock.
We're not using the 10 second subtraction in Texas HS...yet.
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Thanks Welpe. If you did not see the UNC-UT bowl game, UNC ran a play that ended with the clock running and about 10 seconds remaining. There was confusion on the sideline as they initially sent in their FG team and then some came off. The QB got to the line to snap the ball and spike it but they had probably 15+ players on the field with several of them trying to run off. They were probably guilty of illegal shift, illegal motion, and illegal substitution (not the kind that would have been a dead ball foul last year). After the spike the clock read 0 and the officials declared the game over. UT coaches came on the field celebrating a nice bowl win and everyone was happy.
Except there was a review that determined the game clock should still have 1 second remaining. The officials enforced the penalty (I believe they went with illegal shift) and wound the clock on the ready. While all this was going on, UNC got their FG team ready and snapped it as soon as the RFP was blown. The kick was good and UNC won in OT.
The talk of a 10-second subtraction started immediately. Under the old rules though, this foul would not have had a 10-second reduction because the foul itself did not stop the clock (it was the incomplete pass). Adding a rule that if all 11 players are not set before the snap, it is a dead ball false start which would stop the clock. The two rules by themselves would not have changed the outcome last year but combined the game would have been over.
For Robert's benefit, the offended team can decline the 10-second reduction. If they accept the reduction, the clock always starts on the RFP. If they decline the reduction, the clock starts on the snap. This overrides any other rules about starting the clock.