Quote:
Originally Posted by BillyMac
Four delay warnings are for:
1) Free throw huddle.
2) Defender crossing plane of boundary line during a throwin.
3) Delay the game by preventing the ball from being made promptly live or from being put in play. Interfere with the ball following a goal.
4) Failure to have court ready after timeout (water on court).
bob jenkins: I'm still confused about 10-3-5-A: Player Technical: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. Is delaying the game by "preventing the ball from being made promptly live or from being put in play" always a team technical, or can it be a player technical, and how do you tell the difference. If it's always a team technical, why the need for 10-3-5-A? Sorry, but I'm still confused.
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Billy,
First, you have one of the DOG warnings incorrect.
Secondly, there are provisions in the rules book to cover non-DOG situations in which either a team or a player delays the game. These situations have nothing at all to do with the DOG warnings. Furthermore, it is generally clear whether to penalize the individual player or the entire team.
Here are a few examples:
a. Player fails to be in the semi-circle to attempt the FTs when the official is ready to administer.
b. Player fails to give the ball to the nearest official following a whistle, such as after a foul or violation.
c. A team fails to return to the court in a timely manner after the halftime intermission (stays in the locker room) and delays the restart of the game by a full minute.
d. A team fails to have two players occupy the two marked lane spaces nearest the basket during an opponent's FT attempt and the RPP is not in effect.