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  #1 (permalink)  
Old Tue Nov 15, 2005, 10:03pm
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I think this was covered earlier but I don't remember all of the replies. How many areas follow up the incomplete pass signal with a timeout signal, same thing for the TD signal?
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Old Tue Nov 15, 2005, 10:18pm
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one question: why would we do that?

If I remember correctly, the Fed Officials manual might even say to do that, but why???
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  #3 (permalink)  
Old Tue Nov 15, 2005, 11:42pm
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Unless you are planing on working for the SEC conference, no one up my way does it. Issuing redundant stop the clock signals is just plain well, stupid.
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Old Wed Nov 16, 2005, 12:43am
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I agree, its unnecessary although some officials' mechanics may require it. And doing it after a TD looks even more stupid.
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Old Wed Nov 16, 2005, 05:03am
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Like Tom says, the only college conference I know of using both is the SEC. Apparently clock operators over there are too ignorant or slow to pick up on the incomplete pass signal. It is not used in Texas HS mechanics (which are pretty much just a duplicate of CCA mechanics)
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  #6 (permalink)  
Old Wed Nov 16, 2005, 05:31am
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The "SEC mechanics supporters" always point out that it is done so that the clock operator who is standing at the sideline in the SEC, can see that the clock is to be stopped.

Well, would you not solve the problem of not seeing the entire field if you moved him up to the press box, like everyone else has?

SEC mechs are still weird, but I do think there has been an improvement the last few season.
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Old Wed Nov 16, 2005, 06:54am
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Lightbulb Canadian Mechanic

Quote:
Originally posted by WVREF
I think this was covered earlier but I don't remember all of the replies. How many areas follow up the incomplete pass signal with a timeout signal, same thing for the TD signal?
3 signals stop the clock:

  • any signal that also signals a score

  • incomplete pass signal

  • signal to stop the clock for a reason other than the first two
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      #8 (permalink)  
    Old Wed Nov 16, 2005, 08:57am
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    3 signals stop the clock:


    any signal that also signals a score

    incomplete pass signal

    signal to stop the clock for a reason other than the first two
    ---------------------------------------------------------------------------



    ... and touchback.
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      #9 (permalink)  
    Old Wed Nov 16, 2005, 11:58am
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    Quote:
    Originally posted by Zebra29
    3 signals stop the clock:


    any signal that also signals a score

    incomplete pass signal

    signal to stop the clock for a reason other than the first two
    ---------------------------------------------------------------------------



    ... and touchback.
    He was talking Canadian mechanics for Canadian football.

    USA has the following signals to stop the clock:
    Timeout
    Safety
    Touchdown
    Touchback
    Incomplete

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      #10 (permalink)  
    Old Wed Nov 16, 2005, 12:01pm
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    Quote:
    Originally posted by Zebra29
    3 signals stop the clock:


    any signal that also signals a score

    incomplete pass signal

    signal to stop the clock for a reason other than the first two
    ---------------------------------------------------------------------------

    ... and touchback.

    Z29, You might have noticed that my posts relate to the Canadian game. We don't have a touchback. Nor a fair catch. Our field if bigger, too. We have more ways to score points.

    Oh ya, did I mention that our balls are bigger? :P
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    Old Wed Nov 16, 2005, 12:59pm
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    Quote:
    Originally posted by JugglingReferee


    Oh ya, did I mention that our balls are bigger? :P
    Darn canucks! Always whizzing in our cheerios!
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      #12 (permalink)  
    Old Wed Nov 16, 2005, 01:03pm
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    In our official's clinic (and at the state camp a few years ago) we were told not to do both. The covering official is to signal incomplete, touchdown, etc. but not to signal timeout.

    However, the other officials on the field are to stop the clock. I.e. an incomplete pass to the HL side of the field: HL signals incomplete, R/U/LJ/BJ all signal timeout.
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      #13 (permalink)  
    Old Wed Nov 16, 2005, 01:38pm
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    I can see that in SubV or PeeWee when you might have poor clock operators, but in a REAL game, surely that's not necessary, and it likely looks bad.
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      #14 (permalink)  
    Old Wed Nov 16, 2005, 03:59pm
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    Quote:
    Originally posted by mcrowder
    I can see that in SubV or PeeWee when you might have poor clock operators, but in a REAL game, surely that's not necessary, and it likely looks bad.
    I perosnally would never do it unless my assignor required me to do so (ala SEC). There is no need, all the other officials should give the stop the clock signal if your clock opeartor is a doink. I would only give the stop the clock signal after another stop clocking signal if I lookedup and the clock was still running.
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      #15 (permalink)  
    Old Wed Nov 16, 2005, 04:00pm
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    I wonder why each conference can't do things the same. We always preach for the consistency in the rule enforcements. How about the rule on FR-128 that says we are to use the same manual produced under the jurisdiction of the CCA.
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