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-   -   Incomplete Pass-Timeout Signal (https://forum.officiating.com/football/23199-incomplete-pass-timeout-signal.html)

WVREF Tue Nov 15, 2005 10:03pm

I think this was covered earlier but I don't remember all of the replies. How many areas follow up the incomplete pass signal with a timeout signal, same thing for the TD signal?

grantsrc Tue Nov 15, 2005 10:18pm

one question: why would we do that?

If I remember correctly, the Fed Officials manual might even say to do that, but why???

Theisey Tue Nov 15, 2005 11:42pm

Unless you are planing on working for the SEC conference, no one up my way does it. Issuing redundant stop the clock signals is just plain well, stupid.

Snake~eyes Wed Nov 16, 2005 12:43am

I agree, its unnecessary although some officials' mechanics may require it. And doing it after a TD looks even more stupid.

TXMike Wed Nov 16, 2005 05:03am

Like Tom says, the only college conference I know of using both is the SEC. Apparently clock operators over there are too ignorant or slow to pick up on the incomplete pass signal. It is not used in Texas HS mechanics (which are pretty much just a duplicate of CCA mechanics)

Dommer1 Wed Nov 16, 2005 05:31am

The "SEC mechanics supporters" always point out that it is done so that the clock operator who is standing at the sideline in the SEC, can see that the clock is to be stopped.

Well, would you not solve the problem of not seeing the entire field if you moved him up to the press box, like everyone else has?

SEC mechs are still weird, but I do think there has been an improvement the last few season.

JugglingReferee Wed Nov 16, 2005 06:54am

Canadian Mechanic
 
Quote:

Originally posted by WVREF
I think this was covered earlier but I don't remember all of the replies. How many areas follow up the incomplete pass signal with a timeout signal, same thing for the TD signal?
3 signals stop the clock:

<li>any signal that also signals a score</li>
<li>incomplete pass signal</li>
<li>signal to stop the clock for a reason other than the first two</li>

Zebra29 Wed Nov 16, 2005 08:57am

3 signals stop the clock:


any signal that also signals a score

incomplete pass signal

signal to stop the clock for a reason other than the first two
---------------------------------------------------------------------------



... and touchback.

Snake~eyes Wed Nov 16, 2005 11:58am

Quote:

Originally posted by Zebra29
3 signals stop the clock:


any signal that also signals a score

incomplete pass signal

signal to stop the clock for a reason other than the first two
---------------------------------------------------------------------------



... and touchback.

He was talking Canadian mechanics for Canadian football.

USA has the following signals to stop the clock:
Timeout
Safety
Touchdown
Touchback
Incomplete


JugglingReferee Wed Nov 16, 2005 12:01pm

Quote:

Originally posted by Zebra29
3 signals stop the clock:


any signal that also signals a score

incomplete pass signal

signal to stop the clock for a reason other than the first two
---------------------------------------------------------------------------

... and touchback.


Z29, You might have noticed that my posts relate to the Canadian game. We don't have a touchback. Nor a fair catch. Our field if bigger, too. We have more ways to score points.

Oh ya, did I mention that our balls are bigger? :P

grantsrc Wed Nov 16, 2005 12:59pm

Quote:

Originally posted by JugglingReferee


Oh ya, did I mention that our balls are bigger? :P

Darn canucks! Always whizzing in our cheerios!

Suudy Wed Nov 16, 2005 01:03pm

In our official's clinic (and at the state camp a few years ago) we were told not to do both. The covering official is to signal incomplete, touchdown, etc. but not to signal timeout.

However, the other officials on the field are to stop the clock. I.e. an incomplete pass to the HL side of the field: HL signals incomplete, R/U/LJ/BJ all signal timeout.

mcrowder Wed Nov 16, 2005 01:38pm

I can see that in SubV or PeeWee when you might have poor clock operators, but in a REAL game, surely that's not necessary, and it likely looks bad.

Snake~eyes Wed Nov 16, 2005 03:59pm

Quote:

Originally posted by mcrowder
I can see that in SubV or PeeWee when you might have poor clock operators, but in a REAL game, surely that's not necessary, and it likely looks bad.
I perosnally would never do it unless my assignor required me to do so (ala SEC). There is no need, all the other officials should give the stop the clock signal if your clock opeartor is a doink. I would only give the stop the clock signal after another stop clocking signal if I lookedup and the clock was still running.

JasonTX Wed Nov 16, 2005 04:00pm

I wonder why each conference can't do things the same. We always preach for the consistency in the rule enforcements. How about the rule on FR-128 that says we are to use the same manual produced under the jurisdiction of the CCA.


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